Franny Buurlslammer    (Dwarf Female Fighter )
Character Information   
Name: Franny Buurlslammer XP/Next lvl: 100 / 2000
Class: Fighter HP:curr/max 12 / 12
Alignment: Neutral AC:reg/rear/no shield 4 / 0 / 0
Race: Dwarf Level: 1
Age: 250 Height: 4'
Weight: 160 Gender: Female
Encumbrance: 50 Movement: 90
Languages: Dwarven, Gnome, Orcish, Goblin, Kobold, Common
Ability Scores   
STR: 17 (+1 to hit +1 Dam)
INT: 8 ()
WIS: 10 ()
DEX: 14 ()
CON: 16 (+2 HP/Level)
CHR: 7 (-1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 15 16 17 17

Notes: Save vs Poison same as Rod, Staff or Wand

Description and Background   
Description:
Franny has long blonde hair and a well-trimmed beard with golden beads threaded throughout it. Clad in a cloak of chain mail that drapes over her bosoms and hangs down past her behind. She always keeps her battle-axe and cross-bow within close reach.

Background:
Fanny had heard this island would bring prosper and wholeness to those that entered upon its shores. So, she ventured here to deal with the demons that have haunted her past.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle-axe 1 1d8/1d8 n n +1 to hit +1 Dam
Cross-bow (Light) 1 60/120/180 1d4/ n n
Hand Axe 1 10/20/30 1d6/ n n +1 to hit +1 Dam
Bolts 1 / n n 20
Equipment
Qty Item Location
1 Large satchel Cross-body
1 H2O Skin
1 Flask with whiskey
1 Mirror
1 50ft Rope
1 Retractable 10ft pole
5 Flasks of oil
60 Caltrips
1 Belt pouch Belt
2 Flint block
5 Sheets of Jerky
1 Chain mail 30# Wearing
1 Shirt/pants/boots/gloves
1 Pipe Belt pouch
1 Bed roll Back
1 Rations


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 Moonstone Belt pouch
1 Jet
1 Moss Agate
1 Fire Opal
1 Moldavite Necklace Wearing
Memorized Spells



Spell Book



Notes
Infravision up to 60ft (1-2 1d6) Chance of Detecting Traps, False Walls, Hidden Construction, or noticing Sloped Passages Resistance to Magic
Detect grade or slope in passage, upwards or downwards
Detect new construction or passage/tunnel
Detect sliding or shifting walls or rooms
Detect traps involving pits, falling blocksand other stonework
Determine approximote depth underground
75 probability (d4, score 1-3)
75 probability
66 2/3 probability (d6, score 1-4)
50 probability (d4, score 1-2 or d6, score 1-3)
50 probability
+1 to Hit vs Goblins, Hobgoblins, Orcs, Half-orcs