Dubb Al-Tabil    (Dwarven Male Mystic)
Character Information   
Name: Dubb Al-Tabil XP/Next lvl: 9675 / 13000
Class: Mystic HP:curr/max 29 / 29
Alignment: CN AC:reg/rear/no shield 1 / 5 / 5
Race: Dwarven Level: 4
Age: 46 Height: 3'8'
Weight: 144 Gender: Male
Encumbrance: 60/70 Movement: 6'
Languages: Midani, Dwarven
Ability Scores   
STR: 16 (+0,+1, Weight 70, Max 195, Doors 9, BendBars/Lift Gate 10)
INT: 9 (2 Languages)
WIS: 18 (+4 Magical Defense, 4th level bonus, )
DEX: 16 (+1 reaction/missile attack; -2 AC bonus)
CON: 16 (+2 HP, 95SS, 96Res)
CHR: 12 (5 henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
9 12 9 15 10

Notes: +4 vs Mind-altering, +2 vs spells that can be dodged, +4 vs poison

Description and Background   
Description:
Dubb is constantly moving, dancing to the music from head. He approaches everything with over the top enthusiasm and a goofy sense of humor.

Background:
Dubb is the first son of a wealthy family. Growing up he had the best and wanted for nothing. His siblings were always jealous, because as first son he stood to inherit everything. Years ago, he encountered a wounded woman in the streets. She had been set upon by ruffians and left to die. No one else stopped to help her, but Dubb broke from the crowd, and helped her up. Once she had been attended to, he felt changed. The trappings of his wealthy life wore on him. The more he had, the more he hated himself. One day, he left his family and traveled across the desert. There, he found a large dome in the sands, learned the ways of Haku, and settled down to a monastic life. Many years later, he felt a calling to spread goodwill, and left to travel the world.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Scimitar 1/1 5 1d8+1/1d8+1 n n 18
Knife 1/1 2 1d3+1/1d2+1 n n 21
Warhammer 1/1 4 1d4+2/1d4+1 n n 18
Whip 1 8 1d2/1 n n 18
Equipment
Qty Item Location
1 Backpack 2# back
1 Belt waist
2 Belt pouch, small .5# belt
1 Boots feet
1 Cloak back
1 Bedroll pack
1 Flint&Steel pouch 2
3 Torch 1# pack
1 Rope, Hemp 50' 20# pack
1 Wineskin 1# pack
7 Dry Rations pack
1 Scimitar 4# hip
1 knife, small boot
1 Aba worn
1 Agal worn
1 Keffiyeh, linen worn
1 Sack, Small pack
1 Tent, small 10# pack
4 Chalk pouch 1
1 Elven Chain 20# worn
1 Linen Parsol worn
1 Warhammer belt
1 Whip belt
1 Musical Pipes pouch 1
1 Mirror pouch 1


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 6 4
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Create Water
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Detect Magic

Level 2
Hold Person
Resist Fire
Silence 15'
Slow Poison


Spell Book



Notes
Weapon Proficiencies
Scimitar
Warhammer
Whip
Non-Weapon Proficiencies
Religion (WIS)
Dancing (DEX)
Camel Riding Specialization (WIS +4)
Healing (WIS -2)
Survival, Desert (INT)
Animal Handling (WIS -1)
Cleric Spheres
Major Access: All, Astral, Charm, Combat,
Creation, Divination, Guardian, Healing,
Necromantic, Protection, Summoning, and Sun.
Minor Access: Elemental
Racial Abilities
Dwarven Infravision 60'
Detect Grade or slope 1-5
Detect New construction 1-5
Detect Shifting Walls 1-4
Detect Stonework traps 1-3
Determine Approx depth 1-3
Deity
Haku, Master of the Desert Wind
Also called Free Haku, this god represents personal
independence. In the old legends, he is always
described as a desert nomad, wearing a flowing aba and
keffiyeh, with a gleaming scimitar at his side. His
words, when recorded by those who receive them, are
always proud, self-assured, and even haughty. He
implores his followers to apply themselves and to do
nothing half-heartedly
Spells
5 1st Level
4 2nd Level