Character Information
|
Ability Scores
|
Saving Throws
Death, Paralysis, Poison: |
Petrification, Polymorph: |
Rod, Staff or Wand: |
Breath: | Spell: |
7 | 10 | 8 | 12 | 9 |
Notes: Numbers above do not reflect Wisdom bonus of +2, +2 vs. fire/electrical attacks, or +2 from ring of protection. |
Description and Background
|
Weapons
Wealth Enter negative number to subtract |
Magic Items
|
Memorized Spells
|
Spell Book
Level 0 Spells/level: 7/7/5/4/3/2/1 Level 1 Animal Companion Detect Magic Detect Snares and Pits Divine Weather Entangle Faerie Fire Invisibility to Animals Locate Creature Pass Without Trace Purify Water Shilleighlegh Speak with Animals Level 2 Barkskin Charm Person or Mammal Chill Metal Create Water Cure Light Wounds Feign Death Find Plant Fire Trap Heat Metal Obscuring Mist Produce Flame Stumble Warp Wood Level 3 Call Lightning Cure Disease Hold Animal Insect Swarm Neutralize Poison Plant Growth Protection from Fire Pyrotechnics Snare Stone Shape Tree Shape Water Breathing Level 4 Cure Serious Wounds Dispel Magic Flash Fire Hallucinatory Terrain Hold Vegetation and Fungus Passplant Protection from Electricity Repel Vermin Speak with Plants Summon Animal I Summon Sylvan Beings Temperature Control Level 5 Animal Growth Anti-Plant Shell Commune with Nature Control Winds Insect Plague Sticks to Snakes Summon Animal II Transmute Rock to Mud Tree Stride Wall of Fire Level 6 Anti-Animal Shell Conjure Fire Elemental Control Weather Cure Critical Wounds Feeblemind Fire Seeds Repel Wood Summon Animal III Transport via Plants Wall of Thorns Level 7 Animate Mineral Confusion Conjure Earth Elemental Control Weather (Greater) Creeping Doom Finger of Death Fire Chariot Fire Storm Reincarnate Transmute Metal to Wood |
Notes
|