Ulster Maidinros    (Human Male Druid)
Character Information   
Name: Ulster Maidinros XP/Next lvl: 380000 / 750001
Class: Druid HP:curr/max 61 / 62
Alignment: Neutral AC:reg/rear/no shield 1 / 2 / 1
Race: Human Level: 12
Age: 27 Height: 6'3'
Weight: 240 Gender: Male
Encumbrance: Movement: 12'
Languages: Common, Druid, Elven, Dwarven, Gnome, Lizardfolk, Dragon (green), Treant, Centaur, Pixie, Sprite, Dryad
Ability Scores   
STR: 16 (+2 to-hit, damage, and open doors)
INT: 7 ()
WIS: 17 (Save v. magic: +2. Bonus spells: 2/2/1)
DEX: 13 (AC: -1, Missile Attack: +1, Initiative: +1)
CON: 12 (RS: 85, SS: 80)
CHR: 15 (Reaction: -1, Max retainers: 5, Morale: 8)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 10 8 12 9

Notes: Numbers above do not reflect Wisdom bonus of +2, +2 vs. fire/electrical attacks, or +2 from ring of protection.

Description and Background   
Description:
Ulster is a large man with wild, curly black hair and a big bushy beard.

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Staff of the Woodlands +2 1 1d6/ n n
Sling 1 40/80/160 1d4/ n n 10
Needler Pistol 1 10/20/30 / n n 8
Laser Pistol 1 40/80/120 / n n
Laser Rifle 1 60/120/240 / n n
Paralysis Pistol 1 20/40/60 / n n
Equipment
Qty Item Location
1 Silver sickle
1 Backpack
1 Hemp rope, 50'
1 Mistletoe
1 Wineskin
7 Rations, trail
1 Orange access card


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Ring of Protection +2 Left hand
1 Robe of Scintillating Colors
1 Boots of Traveling and Springing
2 Potion of Plant Control
1 Potion of Growth
1 Dust of Appearance
1 Staff of the Woodlands +2 (8 charges)
1 Bracers of Armor AC4 (leather) Worn
1 Needler Pistol
1 Laser Pistol
1 Laser Rifle
1 Paralysis Pistol
10 Power Discs
5 Needler Clips
1 Radiation Antidote
1 Disease Antidote
1 Poison Antidote
2 Healing Sprays
1 Sleep Grenades
1 Gas Mask


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Animal Companion
Entangle
Faerie Fire
Faerie Fire
Locate Creature
Purify Water
Speak with Animals

Level 2
Charm Person or Mammal
Create Water
Create Water
Heat Metal
Obscuring Mist
Stumble
Warp Wood

Level 3
Hold Animal
Insect Swarm
Insect Swarm
Neutralize Poison
Stone Shape

Level 4
Hold Vegetation and Fungus
Repel Vermin
Speak with Plants
Speak with Plants

Level 5
Anti-Plant Shell
Insect Plague
Wall of Fire

Level 6
Conjure Fire Elemental
Conjure Fire Elemental

Level 7
Creeping Doom


Spell Book


Level 0
Spells/level: 7/7/5/4/3/2/1

Level 1
Animal Companion
Detect Magic
Detect Snares and Pits
Divine Weather
Entangle
Faerie Fire
Invisibility to Animals
Locate Creature
Pass Without Trace
Purify Water
Shilleighlegh
Speak with Animals

Level 2
Barkskin
Charm Person or Mammal
Chill Metal
Create Water
Cure Light Wounds
Feign Death
Find Plant
Fire Trap
Heat Metal
Obscuring Mist
Produce Flame
Stumble
Warp Wood

Level 3
Call Lightning
Cure Disease
Hold Animal
Insect Swarm
Neutralize Poison
Plant Growth
Protection from Fire
Pyrotechnics
Snare
Stone Shape
Tree Shape
Water Breathing

Level 4
Cure Serious Wounds
Dispel Magic
Flash Fire
Hallucinatory Terrain
Hold Vegetation and Fungus
Passplant
Protection from Electricity
Repel Vermin
Speak with Plants
Summon Animal I
Summon Sylvan Beings
Temperature Control

Level 5
Animal Growth
Anti-Plant Shell
Commune with Nature
Control Winds
Insect Plague
Sticks to Snakes
Summon Animal II
Transmute Rock to Mud
Tree Stride
Wall of Fire

Level 6
Anti-Animal Shell
Conjure Fire Elemental
Control Weather
Cure Critical Wounds
Feeblemind
Fire Seeds
Repel Wood
Summon Animal III
Transport via Plants
Wall of Thorns

Level 7
Animate Mineral
Confusion
Conjure Earth Elemental
Control Weather (Greater)
Creeping Doom
Finger of Death
Fire Chariot
Fire Storm
Reincarnate
Transmute Metal to Wood


Notes
Abilities
Identify plants, animals, & safe water
Pass though vegetation w/o penalty
Assume animal form 3x/day
Immune to sylvan charm effects
+2 to save vs. fire/electrical attacks

Current effects:
- Protection from Fire (144 HP)
- Protection from Electricity (144 HP)
Staff of the Woodlands
+2 Staff
Yew, finely grained, beautifully carved, and bound and shod with bronze.
It is effective only in the hands of a druid.
Powers
* Wall of thorns (1 charge)
* Animal friendship and speak with animals (1 charge)
* Animate tree (1 charge/8 rounds): This function duplicates
the ability of a treant to cause a large tree to move at a 3” rate and
attack as if it were a largest-sized treant, and in all other respects
become a virtual treant for eight rounds per charge expended.
Note that one round is required for the tree to animate, and it will
return to rooting on the eighth, so only six of the initial eight rounds
are effectively available for attack function.
* Pass Without Trace (1/day)
* Barkskin (1/day)
Charges: 8