Bror Hammerfell    (Dwarf Male Troll Hunter)
Character Information   
Name: Bror Hammerfell XP/Next lvl: 63 / 110
Class: Troll Hunter HP:curr/max 22 / 22
Alignment: Lawful Neutral AC:reg/rear/no shield 1 / 4 / 3
Race: Dwarf Level: 2
Age: 55 Height: 4'
Weight: 150lbs Gender: Male
Encumbrance: Movement:
Languages: Common, dwarven, LN, goblin, kobold, gnome, ogrish
Ability Scores   
STR: 14 (+1 to hit| +1 damage| +1 forcing doors)
INT: 9 (Able to read and write)
WIS: 14 (+1 Saving Throw)
DEX: 15 (-1 AC| +1 Ranged Attack| +1 Initiative)
CON: 17 (+2 HP| Res. Surv. 98| Surv. Trans. Shock 97)
CHR: 6 (+1 Reaction Adj.| Retainers 3| Retainer Morale 6)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8 10 9 13 12

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
'Glimmer' Hand Axe +1 1 1d6+1/1d6+1 n n +2 to hit melee +2 to hit/missile
Dagger 1 1d4+1/1d4+1 n n /+1 to hit +1 to hit/missile
Light Hammer +2 1 1d4+2/1d4+2 n n +2 to hit +2 to hit Missile
Equipment
Qty Item Location
1 Shield Back/Backpack
1 Helm Equipped
1 Backpack Carried/Back
1 Bedroll Backpack
1 Crowbar Backpack
1 Flask Backpack
1 Flint & Steel Backpack
1 Hammer Backpack
1 Grappling Hook Backpack
10 Rations, preserved days Backpack
1 Rope, silk Backpack
1 Wineskin Backpack
2 minotaur horn Backpack
1 Plate mail Armor Equipped
1 Shield +1 Carried/Equipped
1 Hammer +2 Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
21 4634 6 32 39
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Char Info
Name: Bror Hammerfell
Class: Dwarf
Subclass: Troll Hunter - +1 To Ht/Damage vs trolls and ogres
Alignment: Lawful Neutral

Level: 1
XP: 5
XP for next level: 5

HP: 12
AC: 3 (Chain -Dex Mod - shield)
THAC0: ?

Ability Scores and bonuses
Str: 14 +1 Melee hit/damage
Dex: 15 +1 Missile Attack, -1 AC
Con: 17 +2 HP/HD
Int:13
Wis: 14 +1 saving throw vs magic
Cha: 6

Saving Throws:
Breath Attacks: 13
Poison or Death Ray: 8
Petrify or Paralyze: 10
Wands: 9
Spell or Spell-like Devices: 12

Languages: Common, dwarven, LN, goblin, kobold, gnome, ogrish

Weapons [ 4 lb]:
'Glimmer' Hand Axe +1 1d6+1 dmg/+2 to hit melee +2 to hit/missile
Dagger 1d4+1/+1 to hit +1 to hit/missile

Spellbook / Spells / Special Abilities: NA

Armor [ 45 lb]:
Chain - AC 5
Helm
Shield -1 AC

Worn [ lb]:

Backpack / sack / sachel / etc [ 38.5 lb]:
Backpack 2
Bedroll 5
Crowbar 5
Flask 1.5
Flint & Steel -
Hammer 2
Grappling hook 4
Rations, preserved 10 days 10
Rope, silk 5
Wineskin 4

Magic Items:

Treasure ( lbs):
minotaur horn x2

Encumbrance and movement:

Mount(s):

Character background:
Dwarf Abilities/Traits
Dwarves receive the following saving throw bonuses:
• +2 save versus breath attacks
• +4 save versus poison
• +4 save versus petrify or paralyze
• +3 save versus wands
• +4 save versus spells or spell-like devices

Due to their short height, dwarves cannot use two-handed weapons or longbows. However, they can use any other weapons or armor allowed by their class.

Due to their habit of living underground in great mines, dwarves have the ability to see in the dark with infravision up to 60 feet.

From their experience underground, dwarves have a 2 in 6 (1-2 on 1d6) chance of detecting traps, false walls, hidden construction, or noticing if passages are sloped. Dwarves must be actively searching for these abilities to function.

A dwarf character will speak the common tongue, dwarvish, and his own alignment language. Because of their frequent interaction underground with these creatures, dwarves will also speak goblin, gnome, and kobold.