Char Info
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Name: Bror Hammerfell
Class: Dwarf
Subclass: Troll Hunter - +1 To Ht/Damage vs trolls and ogres
Alignment: Lawful Neutral
Level: 1
XP: 5
XP for next level: 5
HP: 12
AC: 3 (Chain -Dex Mod - shield)
THAC0: ?
Ability Scores and bonuses
Str: 14 +1 Melee hit/damage
Dex: 15 +1 Missile Attack, -1 AC
Con: 17 +2 HP/HD
Int:13
Wis: 14 +1 saving throw vs magic
Cha: 6
Saving Throws:
Breath Attacks: 13
Poison or Death Ray: 8
Petrify or Paralyze: 10
Wands: 9
Spell or Spell-like Devices: 12
Languages: Common, dwarven, LN, goblin, kobold, gnome, ogrish
Weapons [ 4 lb]:
'Glimmer' Hand Axe +1 1d6+1 dmg/+2 to hit melee +2 to hit/missile
Dagger 1d4+1/+1 to hit +1 to hit/missile
Spellbook / Spells / Special Abilities: NA
Armor [ 45 lb]:
Chain - AC 5
Helm
Shield -1 AC
Worn [ lb]:
Backpack / sack / sachel / etc [ 38.5 lb]:
Backpack 2
Bedroll 5
Crowbar 5
Flask 1.5
Flint & Steel -
Hammer 2
Grappling hook 4
Rations, preserved 10 days 10
Rope, silk 5
Wineskin 4
Magic Items:
Treasure ( lbs):
minotaur horn x2
Encumbrance and movement:
Mount(s):
Character background: |
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Dwarf Abilities/Traits
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Dwarves receive the following saving throw bonuses:
• +2 save versus breath attacks
• +4 save versus poison
• +4 save versus petrify or paralyze
• +3 save versus wands
• +4 save versus spells or spell-like devices
Due to their short height, dwarves cannot use two-handed weapons or longbows. However, they can use any other weapons or armor allowed by their class.
Due to their habit of living underground in great mines, dwarves have the ability to see in the dark with infravision up to 60 feet.
From their experience underground, dwarves have a 2 in 6 (1-2 on 1d6) chance of detecting traps, false walls, hidden construction, or noticing if passages are sloped. Dwarves must be actively searching for these abilities to function.
A dwarf character will speak the common tongue, dwarvish, and his own alignment language. Because of their frequent interaction underground with these creatures, dwarves will also speak goblin, gnome, and kobold. |
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