Ogirdor    (human Suel male Priest of Python / Ranger)
Character Information   
Name: Ogirdor XP/Next lvl: 1015 / 927
Class: Priest of Python / Ranger HP:curr/max 18 / 18
Alignment: C/G AC:reg/rear/no shield 1 / 5 / 1
Race: human Suel Level: 1
Age: 25 Height: 6 ft 1 in
Weight: 200 lbs Gender: male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 15 ((+1 to hit +1 to dmg, +20 lbs, minor 1-2, major 7, +1 vs. Paralysis/Petrification))
INT: 14 ((4 languages, +1 vs. Mind Attacks))
WIS: 16 ((+2 vs. Spells, extra spells 2/2, max spells/level 11))
DEX: 18 ((+3 surprise/missile, -4 AC, +3 vs. Items & Breath))
CON: 18 ( (+2/+4 HP/HD, RS 100, SS 100, +3 vs. Poison) )
CHR: 15 ((7 max henchmen, +15 loyalty, +15 reaction))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 (death), 9 (para), 7 (poison) 13 (poly), 12 (petrif) 11 13 15, 14 (mind)

Notes:

Description and Background   
Description:
Tall and wide-shouldered with silver-reddish long hair giving away his Suloise ancestry. His facial hair is of a very light red hue and he keeps the full beard cut short, beneath which his chiseled features are evident. Cleric lv 1, Ranger lv 1 Com 16 UAC 2 Healing Factor 4/8/3d Strong Drink 1d4+3 1/per day

Background:
The youngest son of a seasoned military officer, Ogirdor received military training from an early age. By accompanying his uncles and older brothers when hunting he developed a taste for scouting and for the challenges of wilderness. The desire to understand and overcome nature brought him in contact with Python's clergy and he eventually joined the priesthood. Languages spoken: Common, Dwarfish, Elfish, Goblin, Giant


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Bow, short - specialist 5/2 50 ft 1d6+2/1d6+2 n n 16
Spear - 2 handed 1 6-8 1d6+2/1d8+2 n n 21
Spear - 1 handed 1 6-8 1d6+1/1d8+1 n n 21
Spear - Two-hd fighting 1 of 2 6-8 1d6+1/1d8+1 n n 21
Spear - thrown 1 15 ft 1d6/1d8 n n 19
Hand Axe - Two-hd fighting 2 of 2 4 1d6+1/1d4+1 n n 22
Hand Axe - 1 handed 1 4 1d6+1/1d4+1 n n 21
Hand Axe - thrown 1 10 ft 1d6/1d4 n n 19
Equipment
Qty Item Location
1 Mail hauberk (chain) torso
1 Short Bow carried
1 Open-Face Helmet head
1 Spear carried
1 Axe, hand carried
1 Holy symbol, wooden neck
1 Quiver (holds 24 arrows) back
1 Backpack back
1 Belt waist
1 Cloak worn
2 Flask (leather) pouch
1 Sack, large Backpack
1 Pouch, belt, large belt
1 Whetstone Backpack
1 Flint and steel pouch
1 Caltrops pouch
2 Waterskin (3 pint) carried
2 Boots, heavy feet
9 Arrows, Flight Quiver
1 Wine, pint Waterskin
2 torch backpack
1 Chalk, piece pouch
2 Oil (lamp) flask
1 Candle, beeswax pouch
1 Encumbrance 88,5
2 Arrows, Silver Quiver
1 holy water, vial pouch
1 Water, 3 pints Waterskin
1 Rations, 2 days Backpack
1 small ivory box, inlaid with silver and coral backpack
3 small gold earrings backpack
1 electrum bangle backpack
1 Jade serpent pendant w/silver mount pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 24 0 8 7
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Bless
Command
Cure Light Wounds


Spell Book



Notes
Turn undead
Weapon specialization (bow)
surprised only on a 1 on 1d6
surprise others 1-3 on 1d6
+1 damage per ranger level against humanoid or giant
tracking: base 90 in rural settings, 65 in urban or dungeon settings
Spells: 3 1st lv
memorized: Cure LW
languages
Common
Dwarfish
Elfish
Goblin
Giant
Secondary Skills
Bowyer/Fletcher