Évariste    (Human Male Duelist)
Character Information   
Name: Évariste XP/Next lvl: 3400 / 6800
Class: Duelist HP:curr/max 13 / 13
Alignment: Neutral AC:reg/rear/no shield 0 / 7 / 1
Race: Human Level: 3
Age: Height:
Weight: Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 14 (+1 to hit, damage, open doors)
INT: 9 ()
WIS: 4 (-2 to magic based saving throws)
DEX: 18 (+3 to hit missile, -3 AC, +2 initiative)
CON: 11 ()
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 13 15 16 14

Notes: -2 to magic saves due to low wis

Description and Background   
Description:
-Waxed mustache, long dark hair in ponytail and braids, several small facial scars from sword cuts. -Black leather jerkin and pants, white shirt, widebrimmed black leather hat with sad red feather.

Background:
Travels the world with his lover Carouge, dueling any who dares challenge him or her.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword (rapier) 1 1d8+1/1d8+1 n n 18 +2 (half level) damage if enemy have vital organs
Dagger 1 1d4+1/1d4+1 n n
Crossbow 1 80/160/240 1d6/1d6 n n 16 29
Sling 1 40/80/161 1d4/1d4 n n
Equipment
Qty Item Location
1 Leather armor Wearing
29 Quarrels case
1 backpack Wearing
1 lantern Equipped
5 Flask of oil backpack
1 Rope 50' backpack
1 Thieves tools backpack
2 Iron rations (1 person for 1 week) backpack
12 Iron spikes backpack
1 Grappling hook backpack
1 Crowbar backpack
1 Waterskin backpack
1 Tinderbox backpack
4 large sacks backpack
2 small sacks (containings coins) backpack
2 Riding horse
2 Saddle and bridle
2 Saddle bag


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 386 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Climb 89
Move silently 30
Special abilities - Class Duelist
-Double dex-bonus to AC and initiative.
-May use dagger or cape as shield.
-When using one-handed sword against target with vital organs, add bonus damage equal to level/2 (round up).
-If opponent misses melee attack, duelist may make immediate attack against opponent, in addition to normal attack.
-May disarm instead of normal attack. If successful hit, target makes save vs magic wands or it's weapon flies 1d6 yrds away.