Character Information
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Ability Scores
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Saving Throws
Death, Paralysis, Poison: |
Petrification, Polymorph: |
Rod, Staff or Wand: |
Breath: | Spell: |
14 | 11 | 13 | 15 | 12 |
Notes: +3 vs magic and poison. +3 to dodge saves from dex. +1 vs all saves from +1 Ring of Protection. Armour spell lasts for up to 12 hps damage. Waterbane for the day. Cool Strength for 48 Hours. Invisibility for 24 hours or until dispelled (-4 to A/C if detec |
Description and Background
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Weapons
Wealth Enter negative number to subtract |
Magic Items
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Memorized Spells |
Spell Book
Level 1 Affect normal fires Alarm Alter Normal Winds Armour Avert Evil Eye Burning Hands Cantrip Change Self Charm Person Comprehend Languages Cool Strengh Cure Light Wounds Dancing Lights Detect Magic Feather fall Find Familiar Fire truth Float Friends Gaze Reflection Grease Hold Portal Hypnotism Identify Jump Light Magic Missile Mending Mount Move sand Phantasmal Force Protection from evil Read Magic Sand Jambiya Sand Quiet Sea Sight Shield Sleep Spider Climb Spook Taunt Traceless travel Unseen Servant Ventriloquism Wall of fog Waterbane Wind Compass Level 2 Banish Dazzle Bind Blindness Blur Continual Light Darkness 15' radius Deafness Deeppockets Depth warning Detect Evil Detect Invisibility Dust Curtain Enlarge desert creatures ESP Fire Arrows Flaming Sphere Flying Jambiya Fog Cloud Forget Improved Phantasmal Force Invisibility Knock Know Alignment Levitate Locate Object Mirror Image Misdirection Pillar of sand Pyrotechnics Ray of Enfeeblement Rope Trick Sand Shadow Scare Shatter Strength Sun Dazzle True Bearing Wall against noise Web Whispering Wind Wizard lock Level 3 Clairaudience Fly Lightning bolt Phantom Steed Tongues Level 7 Ressurrection |
Notes
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