Character Information
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Ability Scores
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Saving Throws
Death, Paralysis, Poison: |
Petrification, Polymorph: |
Rod, Staff or Wand: |
Breath: | Spell: |
14 | 11 | 13 | 15 | 12 |
Notes: |
Description and Background
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Weapons
Wealth Enter negative number to subtract |
Magic Items
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Memorized Spells
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Spell Book
Level 1 Affect Normal Fires Alarm Alter Normal Winds Armor Avert Evil Eye Burning Hands Cantrip Change Self Charm Person Comprehend Languages Cool Strength Dancing Lights Detect Magic Feather Fall Find Familiar Fire Truth Float Friends Gaze Reflection Grease Hold Portal Hypnotism Identify Jump Light Magic Missile Mending Mount Move Sand Phantasmal Force Protection from Evil Read Magic Sand Jambiya Sand Quiet Sand Slumber Sea Sight Shield Sleep Spider Climb Spook Taunt Traceless Travel Unseen Servant Ventriloquism Wall of Fog Waterbane Wind Compass Level 2 Banish Dazzle Bind Blindness Blur Continual Light Darkness, 15-ft Radius Deafness Deeppockets Depth Warning Detect Evil Detect Invisibility Dust Curtain Enlarge Desert Creature ESP Fire Arrows Flaming Sphere Flying Jambiya Fog Cloud Forget Improved Phantasmal Force Invisibility Knock Know Alignment Levitate Locate Object Mirror Image Misdirection Pillar of Sand Pyrotechnics Ray of Enfeeblement Rope Trick Sand Shadow Scare Shatter Strength Sundazzle True Bearing Wall Against Noise Web Whispering Wind Wizard Lock Level 3 Lightning Bolt Rock to Mud |
Notes
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