Jiminy Gurglesquelch    (Gibbering Mouther )
Character Information   
Name: Jiminy Gurglesquelch XP/Next lvl: /
Class: HP:curr/max 39 / 39
Alignment: AC:reg/rear/no shield 15 / 0 / 0
Race: Gibbering Mouther Level:
Age: Height: 4' (variable)
Weight: Gender:
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 17 ( +3. +2 to hit/dmg./force doors)
INT: 7 (-4. -5 technology check)
WIS: 12 (+1)
DEX: 11 (0)
CON: 12 (+1)
CHR: 9 (-1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Energy Attack: 15; Poison/Death: 12; Stun: 14; Radiation: 13

Description and Background   
Description:
An amorphous nightmare of mouths and eyeballs in a sweater-vest and bowtie.

Background:
Jiminy was hauled up from the bottom of a poisoned well and raised by the townsfolk as a dare.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Equipment
Qty Item Location
1 Large Sack Cavity
19 Rations Sack
1 Pigmonn Pistol Cavity


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 36 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Amorphous
1 round of concentration required to switch modes.

Amoeba Mode:
Bite Attack: 4-14 dmg. (+2 STR)
Movement: 30/10/30

Ball Mode:
Bite Attack: 1-10 dmg. (+2 STR)
Movement: 120/40/120
Equipment stored in cavity during Ball Mode.
Mutations
Aberrant: Too many gnashing mouths.

Shriek: Once per day; affects 10’ radius.
Save vs. stun attacks or 1d4 sonic dmg. & deafened for 1d6+4 rounds. Those who successfully save are unaffected. Mutants with echolocation suffer a -2 penalty to save.

Increased Vision: Clear sight along 3 miles, ultraviolet vision, and night vision.

Ravenous: Must eat twice the normal amount of food daily.
For every 5 rounds of vigorous activity, must eat for 1 round or lose 2 hit points and 1 point of STR each melee round until he eats again or until the activity stops. All losses will be regained at an equal rate for each round that food is consumed.

Bizarre Appearance: Really, who wears bowties anymore?
Skills
Awareness (WIL +2)
Camouflage (WIL +2)
Chanting (CHA +2)
Foraging (INT +2)