Lady Ryllae Glynberos    (Grey Elven Female Cavalier)
Character Information   
Name: Lady Ryllae Glynberos XP/Next lvl: 28002 / 37001
Class: Cavalier HP:curr/max 32 / 32
Alignment: Lawful Good AC:reg/rear/no shield 0 / 3 / 1
Race: Grey Elven Level: 5
Age: 545 Height: 4'10'
Weight: 81 Gender: Female
Encumbrance: Movement:
Languages: Common, Lawful Good, Elven, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll
Ability Scores   
STR: 16 ((46) -/+1/+350/ Open Doors 1-3/ Bend Bars-Lift Gates 10)
INT: 11 ()
WIS: 13 ()
DEX: 16 ((95) +1/ -2)
CON: 16 ((21) +2/ Sys Shock: 95/ Res Survive: 96)
CHR: 9 (Max. Henchman 4/-/-)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 13 13 14

Notes: +2 vs. all forms of illusion spells

Description and Background   
Description:
Lady Ryllae Glynberos photo Lady Ryllae Glynberos_zps5dutjxbz.jpg

Background:
Hailing from the Kingdom of Alfheim, Ryllae's father, Baron Elandorr Glynberos was a well-respected, albeit minor, noble, with a holding of land near the city of Feador. Growing up in this setting, Ryllae led a life of privilege. However, instead of being content with life at court and all the idylls appropriate to an elven maiden of noble breeding, she envied her brothers, who were trained in the art of war. She continued to beg and plead with her father that she too may be allowed to train as her siblings did. Over time, her persistence eventually wore down her father's resistance, and he allowed her to learn to take up arms as she desired. It quickly became apparent that she was the most suited to this field of endeavor, and quickly surpassed her brothers in martial skill. Soon, she was knighted, acquiring the title of Lady, and pledging her loyalty and fealty to her father. She excelled in her chosen profession, winning tournaments and commanding her own regiment of soldiers, acquitting herself admirably in battle. Unfortunately, it was not to last. King Galan Ulados, or his network of spies to be more precise, caught wind of a plot to overthrow the monarchy, and Baron Glynberos was one of the named conspirators. Despite protestations of his innocence, the Baron was executed and his title stripped, his holdings reverting back to the crown. No longer having property and status, or even a lord to owe allegiance to, Lady Ryllae Glynberos became a knight-errant. Beholden to none, she took her meager possessions and began wandering- helping those in need where she could, but always seeking information that could help clear her father's name. She knows that someday she will be able to find something that will prove her father was not a willing participant in any coup attempt, thereby restoring his title- and honor- posthumously.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Long Sword 3/2 1-8+1/1-12+1 n n 14
Lance (Mounted) 3/2 2-7+6/2-12+6 n n 15 Double damage if charging
Lance (Dismounted) 3/2 1-6+2/1-8+2 n n 16
Dagger 1 1-4+1/1-3+1 n n 16
Horseman's Flail 3/2 2-5+1/2-5+1 n n 15
Dagger +1/ +2 vs. Shapechangers 1 1-4+2/ 1-3+2/ n n 15
Equipment
Qty Item Location
1 Plate Mail Worn
1 Shield Left Arm
1 Back Pack Worn
1 Clothing, Standard (1 set) BP
1 Clothing, Fine (1 set) BP
1 Bedroll BP (external)
1 Rope, 50' BP (external)
1 Mirror, Small Silver BP
1 Waterskin Belt
1 Pouch, Large Belt
1 Flint & Steel BP
1 Grooming Kit BP


Wealth   Enter negative number to subtract
PP GP EP SP CP
3 58 3 29 20
Magic Items
Qty Item Location
1 Brooch of Shielding (49 pts) Worn
1 Potion of Clairvoyance BP
1 Compass w/ Detect Undead on it Worn as necklace


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Resistances and Immunities
Immune to fear (magical or otherwise) of any sort.
90 resistant to sleep and charm spells.
Magical or magic-like phenomena which affect the mind are 90 unlikely to have any effect on the cavalier. This includes powers such as beguiling, charm, domination, hold, hypnosis, magic jar, possession, sleep, suggestion, and the psionic mind blast.
Preferred Weapons
Lance, Long Sword, Broad Sword, Bastard Sword, Short Sword, Horseman's Mace, Horseman's Flail, Horseman's Military Pick, Dagger, Scimitar, Javelin, and Short Composite Bow. Proficiency will be sought in these weapons before any others.
Weapon Proficiency
Non-proficiency penalty: -3
Initial number of weapons: 3
Added Proficiency in Weapons/level: 1/2

Proficient in:
Lance, Long Sword, Short Sword, Horseman's Flail, Dagger
Find Secret Doors
1 in 6 chance of finding a secret door if passing within 10' of it. If actively searching, likely to find a secret door on 2 in 6 and 3 in 6 to find a concealed portal.
To Hit Bonuses
As an elf, +1 to hit with any bow other than crossbow, short or long sword.
+1 to hit with the lance, if used while mounted.
+1 to hit with the long sword.
+1 to hit with the horseman's flail.
Parry
Should a cavalier choose to parry instead of attack, all of the cavalier's to hit bonuses can be subtracted from one attacker's die rolls. A parrying cavalier may use her shield to parry a second opponent's attack; a shield parry reduces the attacker's roll by 1, and by a further 1 for every plus of the shield, if it is magical. If the cavalier is using a shield parry as well as a weapon parry, any further attackers beyond the second may ignore the shield bonus in determining their chances to hit. If a cavalier performs one or two parries, the cavalier cannot attack in that round, even if she is capable of making multiple attacks in a single round.
Lance
+5 to damage when using the lance when mounted. If dismounted and using a lance, damage is +1. A heavy lance while dismounted is treated as an awl pike. A medium or light lance used while dismounted is treated as a spear.
Multiple attacks
May make multiple attacks with a 'weapon of choice' as if the character were 5 levels higher than actual as far as attacks per round are concerned, i.e. 3/2.

This does not apply to melee combat with monsters of less than one hit die (d8) and non-exceptional humans and semi-humans, i.e. all creatures with less than one eight-sided die. All of these creatures enable one attack per round for each of her levels (5).
Will to Survive
The cavalier can function up to 13 negative hit points. When a negative number of hit points is reached, the cavalier does not become unconscious, but cannot further attack and must rest, bind wounds, and seek further healing. She also gains an additional 1-4 points for each full week of normal healing.
Coat of Arms
As a member of the social upper classes, the cavalier has a coat of arms and armorial bearing. This bearing is the device worn upon the cavalier's shield to identify herself on the battlefield and in tournaments. The armorial bearing may be kept covered while travelling, but is always revealed when an encounter occurs with creatures that might understand the import of such a device. In addition, she may fly a pennon on her lance on the battlefield.
Hospitality
Cavaliers may expect full hospitality- food, lodging, and whatever else is needed (within reason under the circumstances)- from all other cavaliers of the same alignment. Such hospitality is likewise due from all gentle, noble, and royal households according to their relationships between various political divisions which might be concerned.
Order of Battle
The cavalier will pick targets in order:

1. Powerful monsters (dragons, demons, giants, etc.) serving enemy leaders, then the leaders themselves.
2. Opponent cavaliers of great renown, enemy flags and standards.
3. Opponent cavalry of noble or elite status.
4. Other opponent cavalry.
5. Opponent elite footmen.
6. Opponent camp and headquarters.
7. Opponent melee troops.
8. Levies or peasants.
Horsemanship

89 unlikely to be thrown from the saddle, and 89 unlikely to be injured if her mount falls.

Can vault into the saddle with bulky armor and have the steed underway in a single segment.

May handle and ride a unicorn as a steed.

Can urge her mount to greater speed than normal. The additional speed possible equals a 2' bonus to movement rate, and can be sustained for up to 6 turns. The additional speed thus gained has no ill effects upon the mount, although normal rest and feeding are always necessary.

The cavalier's mount will be friendly to and will accept the cavalier as long as it is properly treated.

Can examine any mount and determine if it has low worth (one-third or fewer of the maximum possible hit points for the creature), average worth, or high worth (two-thirds or better of the maximum possible hit points). Any steed selected by a cavalier will have +2 hit points per hit die (up to the maximum hit points available).
Code of Conduct
A cavalier must serve someone or some cause- normally a diety, greater noble, order of knighthood, or the like. The cavalier must seek to sustain the virtues and the code of chivalry. The knightly virtues are these:
Liberality, Honor, Good Faith, Glory, Unselfishness, Pride, Courtesy, and Bravery.

The code may be summed up as follows:

Noble service cheerfully rendered
Defense of any charge unto death
Courage and enterprise in obedience to rule
Respect for all peers and equals
Honor to all above your station
Obedience and respect from all beneath your station
Scorn for those who are lowly and ignoble (this includes knightly limitations on weapons and armor)
Military prowess exercised in service to your lord
War is the flowering of chivalry
Battle is the test of manhood
Combat is glory
Personal glory above all in battle
Death to all who oppose the cause
Death before dishonor
Infravision 60'
Social Standing
Lower Upper Class
Steed
Medium Warhorse, complete with tack, harness, saddle and saddlebags appropriate to the station of the cavalier.

May handle and ride a unicorn as a steed.
Protection From Fear in a 1' radius