Viola Belle    (Elf Female Rogue)
Character Information   
Name: Viola Belle XP/Next lvl: 28002 / 42500
Class: Rogue HP:curr/max 21 / 21
Alignment: Chaotic Nuetral AC:reg/rear/no shield 5 / 5 / 5
Race: Elf Level: 6
Age: 180 Height: 5'1'
Weight: 103 Gender: Female
Encumbrance: 95 Movement: 120'
Languages: Common, Elven, Theive's Cant, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll
Ability Scores   
STR: 15 (+200 Weight, 1-2 Doors, 7 BB)
INT: 13 (No Bonus)
WIS: 7 (-1 Magic)
DEX: 17 (+2 Attack & -3 AC)
CON: 11 (75 Shock 80 Ressurection)
CHR: 10 (No Bonus (4h))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 11 12 15 12

Notes: Modifiers figured in.

Description and Background   
Description:
Viola was a high elf by every definition of the word. Her features were often the talk of those at court in her earlier years, and still turned heads even today. Long platinum layers of hair, often bound in loose braids atop her head and still falling far down her back. She had a refined and practiced grace that was envious even among her own people. Her courtiers were many and she was often found on the ballroom floor of all the formal occasions of the local aristocracy, and this past showed in her poise and speech. Her demeanor was calm, and cool, adding to the impression that her flesh was indeed made of the alabaster she so closely resembled.

Background:
Viola Belle was born to a noble family of high respect. Schooled and raised inside the middle ranks of the royal courts, she was on her way to the measured life of a respectable aristocrat. Her Debutante days were filled with gossip and social gatherings. She spent her time seeking amusement in books and information gathering. As was tradition, she was taught basic swordsmanship and archery for sport. She also found joy in gymnastics and long ventures into the local bazaars (with plenty of escorts, of course) where she would indulge her other amusements such as locks and keys and other 'oddities' she collected. Viola's life, however was destined for tragedy... 20 Aprilis Year 701 I went to the Spring Ball this evening. The music was dull and made for poor dancing, but I heard a good bit of intrigue about the Manetou Family. It seems that young Master Manetou is in a bit of scandal. His fiance seems to have found out that he is a great lover, and it was not first hand. Also, Daddy seems nervous tonight. He should learn to relax more at these functions, it is a party after all. 29 Aprilis Year 701 Daddy has been insufferable of late. He has been snapping at everyone, not just the help this time. He shouted at mommy this morning and then me. He has never shouted at either of us in the past. He has been on edge ever since the Ball. Liannae and I are off to the markets today. She wants to get a new dress for court and I am going to look for another vial of perfume. I could use the distraction. 30 Aprilis Year 701 Yesterday could have went better. I ran into young Master Manetou while I was out with Liannae at the markets. I was looking at a most curious lock with four pendulums when he accosted us. His company was most unwelcome as he and his party were quite well into their drink already. He had the audacity to say Daddy was in some kind of financial trouble and was beholden to the Elder Manetou. I know better. Daddy would never deal with them. They are too wrapped up in intrigue. I will speak to Da


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger 1 1/2/3 2 1d4+2/1d3+2 n n
Short Sword 1 3 1d6+3/1d8+3 n n
Short Bow, Composite 2 5/10/18 2 1d6+3/1d6+3 n n 52
Equipment
Qty Item Location
1 Boots, Soft High Worn
1 Gloves Worn
1 Cloak Worn
1 Clothes: Belt, Breeches, Tunic Worn
1 Thieve's Pick Tools On Belt
1 50' Rope Pack
1 Waterskin Pack
1 Iron Rations (2 week) Pack
1 Dagger Boot
1 Short Sword Scabbard
1 Short Bow, Composit Back
1 Quiver 40 Arrows Back
1 Backpack Back
1 Dagger Sleeve
1 Bedroll Pack
5 Iron Spikes Pack
5 Torches Pack
1 Pint, Good Wine Pack
1 Leather Armor +2 Worn
12 +1 Arrows Quiver
1 Jar of Keoghtoms' Ointment Pack
1 Bullseye Lantern of Continual Light Pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
1 3 2 20 100
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 Necklace with 21 silver coins Neck
2 Earrings worth 1 Electrum each Ears
1 Ring worth 2 Gold Left Index
3 Haircombs worth 5 Gold each Hair
1 Ring worth 1 Gold Right Ring
Memorized Spells



Spell Book



Notes
Thiefy Skills
Pick Pockets...........65
Open Locks............52
Find/Remove Traps..45
Move Silently..........57
Hide in Shadows.....52
Hear Noise............25
Climb Walls............92
Read Languages......30
Elven Traits
90 Resistance to Sleep & Charm Spells
+1 to Bows (Not X)
+1 to Short & Long Swords
Infra-vision 60'
When within 10' of a concealed or secret door,
automatically gets a 1 in 6 chance of detecting it.
When actively looking for concealed or secret doors
the chance of detection is 2 in 6 for a secret door,
and 3 in 6 for a concealed door.
Has Surprise if following 90' or more from party on monsters 66 2-3 (d6 1-4)
Non-Weapon Proficienties
Alertness
Awareness
Tightrope Walking
Tumbling
Weapon Proficienties
Short Bow
Short Sword
Dagger
Back Stabbing
Back stabbing is the striking of a blow from behind, be it with
club, dagger, or sword. The damage done per hit is twice
normal for the weapon used per four experience levels of the
thief, i.e. double damage at levels 1-4, triple at 5-8, quadruple
at levels 9-12, and quintuple at levels 13-16. Note that striking
by surprise from behind also increases the hit probability by
20 (+4 on the thief's 'to hit' die roll)