Gandrel Fairburn    (High Elf Male Mage/Thief)
Character Information   
Name: Gandrel Fairburn XP/Next lvl: 11885/11885 / 20000/20000
Class: Mage/Thief HP:curr/max 13 / 17
Alignment: Chaotic Good AC:reg/rear/no shield 5 / 8 / 5
Race: High Elf Level: 4/5
Age: 115 Height: 5' 0''
Weight: 100lbs Gender: Male
Encumbrance: 43 Movement: 12
Languages: Common, Orc, Elvish, Thieves Cant
Ability Scores   
STR: 13 (TH -, Dam -, Weight 45,MP 140, OD 7, BB 4)
INT: 17 (Lang 6, SL 8th, Know Sp 75, Max Lev 14)
WIS: 9 (-)
DEX: 17 (Reaction +, Missile +2, Defence -3)
CON: 13 (HP 0, SS 85, Res 90)
CHR: 10 (Hench 4, Loy -, Reaction -)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 11 11 15 12

Notes:

Description and Background   
Description:
Black Hair, Green Eyes

Background:
Gandrel was born to Elven merchant parents from the city. They made their living travelling the land and bringing back non-Elven items to sell in their home city. On one such trip abroad, when Gandrel was but an infant, they were ambushed by orcs and the party slain. Gandrel was taken by the orcs in order that he could be used as a slave but fortunately a patrol of the local ruler's guard came upon the orcish band and slew them. They took Gandrel back to the city as he clearly had nowhere else to go. He was placed in the care of an orphanage which, unbeknownst to most, had close links to the Thieves Guild. The thieves took the youngsters, once they had been deemed suitable, and apprenticed them as pickpockets or lookouts for their various schemes. Gandrel, having been hardened by the death of his parents and having sworn hatred and revenge against any orcs he met in future, took to this life like a duck to water and served a fair part of what would have been his teenage years (in human terms) honing his thieving abilities, his agility and dextrousness serving him particularly well. One day he eventually was caught in the act of picking a pocket of a senior member of the Mage's Guild by the mage himself. Fortunately the mage, Adolphus Rufus, was a kindly soul, who had lost his wife to orc marauders. Once he had heard Gandrel's tale, Adolphus offered to teach him about all things orcish to aid him in his quest for revenge and it was during this time he learnt the orc’s tongue. During the course of these studies, Adolphus realised his pupil had a great intellect and would be a perfect pupil for the magical arts so he offered to become Gandrel’s teacher and mentor which was readily accepted. Gandrel learnt spellcraft by day and his thief skills by night and eventually became too well known around the city to to operate successfully as a thief but by now he had also decided it was time to take his quest for revenge into the wider world; if he became rich in the process that was a happy bonus. So he bid farewel


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Long Sword 1 0 5 1-8/1-12 n n 17
LB Sheaf 2 5/10/17 8 1-8/1-8 n n 15
LB Flight 2 7/14/21 8 1-6/1-6 n n 15
Dagger 1 0 2 1-4/1-3 n n 18
Equipment
Qty Item Location
1 Long Sword Hip
1 Leather Armour Body
1 Long Bow Hands
2 Dagger Hip/Boot
1 Backpack Back
1 Quiver Hip
12 Sheaf Arrows Quiver
12 Flight Arrows Quiver
1 Dry Rations Backpack
1 Waterskin Backpack
1 Thieves Tools Backpack
6 Lamp Oil Backpack
6 Torches Backpack
1 Flint and Steel Backpack
2 Small Sacks Backpack
1 Belt Pouch Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 15 0 5 58
Magic Items
Qty Item Location
1 Spell Storing Long Sword Hand


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Colour Spray
Magic Missile
Sleep

Level 2
Invisibility
Web


Spell Book



Notes
Spell Book
Audible Glamer
Charm Person
Colour Spray
Detect Magic
Feather Fall
Read Magic
Magic Missile
Protection from Evil
Sleep
Alter Self
Invisibility
Knock
Melf's Acid Arrow
Web
Wizard Lock
Proficiencies
Longsword
Long Bow
Dagger
Blind Fighting
Jumping
Reading Lips
Tumbling
Spellcraft
Swimming
Special Abilities
Infravision 60'
90 Resist Sleep and Charm
Any Non-crossbow +1TH
Lg/Sh Sword +1TH
Detect Concealed 1in6 / 3in6
Detect Secret 2in6
Opponents -4 to Surprise / -2 through a door
Thief Skills
Pick 25
Locks 15
F/R Traps 35
Move 50
Hide 50
Noise 35
Climb 75
Read Lang 0
Back Stab x3 Dam (+4TH from behind)