Zim    (Human M Cleric)
Character Information   
Name: Zim XP/Next lvl: 0 / 1500
Class: Cleric HP:curr/max 7 / 7
Alignment: Lawful AC:reg/rear/no shield 7 / 5 / 5
Race: Human Level: 1
Age: 21 Height: 6'0'
Weight: 200 Gender: M
Encumbrance: 7 stone, 3 items Movement: 60/20/60
Languages: Common
Ability Scores   
STR: 14 (+1 melee attack throws and damage)
INT: 8 (illiterate)
WIS: 14 (+1 to saves)
DEX: 14 (+1 to AC, missile attacks, and initiative)
CON: 14 (+1 HP per HD)
CHR: 10 (max 4 henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
9 12 12 15 14

Notes: +1 to all saving throws (WIS bonus, already added to above numbers)

Description and Background   
Description:
Zim appears as a warrior, with his shiny banded plate armor and shield, and oversized war hammer. Still, the holy symbol of Anesidora holds a prominent place around his neck. Zim owns very little otherwise. When not wearing his armor, he wears a simple shirt and breeches which give him the appearance of a beggar or peasant.

Background:
Zim is a traveling cleric of Anesidora. He's not particularly intelligent, as evidenced by his inability to read, but that doesn't mean he's dumb. He's memorized most of Anesidora's wisdom and has what you might call 'street smarts'. Zim was sent into the wider world with little more direction than to 'right wrongs'. He heard of the recent reopening of Dwimmermount's doors and felt a tug in that direction.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
War Hammer 1 1d6+1/ n n Attack throw 9+
Equipment
Qty Item Location
1 Banded Plate Armor Body
1 Shield Arm
1 War Hammer Hand
1 Holy Symbol Neck
1 Backpack Back
1 Cloak, hooded Body
1 Boots, low, leather Feet
1 Iron Rations 7/7 Pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Proficiencies
(C) Fighting Style - Weapon and Shield (+1 to AC)
(G) Healing