Steth Dunolbo    (Human Male Fighter)
Character Information   
Name: Steth Dunolbo XP/Next lvl: 36500 / 64000
Class: Fighter HP:curr/max 41 / 41
Alignment: Chaotic Good AC:reg/rear/no shield 4 / 4 / 5
Race: Human Level: 6
Age: Height:
Weight: Gender: Male
Encumbrance: Movement:
Languages: Common
Ability Scores   
STR: 18 ((32) +1 to hit, +3 damage, 12 open doors, 20 bend bars)
INT: 10 ()
WIS: 16 (+2 magical defense adjustment)
DEX: 14 ()
CON: 13 ()
CHR: 10 (maximum of henchmen: 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 13 13 14

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Bastard Sword, one-hand 3/2 1d8+5/1d12+5 y n 13
Bastard Sword, two-hand 3/2 2d4+5/2d8+5 y n 13
Rod (treat as club) 1 1d6+3/1d3+3 n n 14
Short Bow 2/1 50/100/150 1d6/1d6 n n 15
Dagger 1 1d4+3/1d3+3 n n 14
Dagger (thrown) 2/1 10/20/30 1d4/1d3 n n 15
Equipment
Qty Item Location
1 Chain Mail Worn
1 Shield, Small Worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 922 0 0 0
Magic Items
Qty Item Location
1 Necklace of Blind-Fighting (1) Worn


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Non-Weapon Proficiencies
1. Blind-fighting (N/A)
2. Waterdeep Lore (Int +1)
3. Swimming (Str 0)
4. Gaming (Cha 0)
5. Cooking (Int 0)
Blind-fighting
A character with blind-fighting is skilled at fighting in conditions of poor or no light (but this proficiency does not allow spell use). In total darkness, the character suffers only a -2 penalty to his attack roll (as compared to a -4 penalty without this proficiency). Under starlight or moonlight, the character incurs only a -1 penalty. The character suffers no penalties to his AC because of darkness.
Furthermore, the character retains special abilities that would normally be lost in darkness, although the effectiveness of these are reduced by one-half (proficiency checks are made at half the normal score, etc.). This proficiency is effective only against opponents or threats within melee distance of the character. Blind-fighting does not grant any special protection from missile fire or anything outside the immediate range of the character's melee weapon. Thus, AC penalties remain for missile fire. (By the time the character hears the whoosh of the arrow, for example, it is too late for him to react.)
While moving in darkness, the character suffers only half the normal movement penalty of those without this proficiency.
Furthermore, this skill aids the character when dealing with invisible creatures, reducing the attack penalty to -2. However, it does not enable the character to discover invisible creatures; he has only a general idea of their location and cannot target them exactly.
Waterdeep Lore I
This general knowledge skill grants the character general knowledge and memory of the City of Splendors. Without rolling, characters know the names of streets and general landmarks, and a roll allows characters to reference this entire book for information like the name of a certain inn or its proprietor or where to get translations done.
Swimming
A character with swimming proficiency knows how to swim and can move according to the rules given in the Swimming section (Chapter 14: Time and Movement). Those without this proficiency cannot swim. They can hold their breath and float, but they cannot move themselves about in the water.
Gaming
The character knows most common games of chance and skill, including cards, dice, bones, draughts, and chess. When playing a game, the character may either play out the actual game (which may take too much time for some) or make a proficiency check, with success indicating victory. If two proficient characters play each other, the one with the highest successful die roll wins. A character with gaming proficiency can also attempt to cheat, thus gaining a +1 bonus to his ability score. If the proficiency check for the game is 17 to 20, however, the character has been caught cheating (even if he won the game).
Cooking
Although all characters have rudimentary cooking skills, the character with this proficiency is an accomplished cook. A proficiency check is required only when attempting to prepare a truly magnificent meal worthy of a master chef.
Weapon Proficiencies
1. Bastard Sword
2. Dagger
3. Rod
4. Short Bow
5. Specialization w/ Bastard Sword