Garl Yetibane    (Halfling M F/T)
Character Information   
Name: Garl Yetibane XP/Next lvl: 17750/17925 / 32000/20000
Class: F/T HP:curr/max 29 / 29
Alignment: N AC:reg/rear/no shield 1 / 5 / 2
Race: Halfling Level: 5/5
Age: 30 Height: 3'1'
Weight: 68 Gender: M
Encumbrance: Movement: 6
Languages: Furchin, Dwarven, Orc, Common
Ability Scores   
STR: 15 (55lb 170 max 8 door 7 bb/lg)
INT: 10 (+2 lang/prof)
WIS: 11 ()
DEX: 17 (+2 reac. +2 miss. -3 AC)
CON: 13 (85 sys 90 res)
CHR: 9 (4 Henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 11 8 12 9

Notes: Poison 8, Vs Cold bonus of 4.

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Base 1 / n n 16
Spear one handed 1 1D6/1D8 n n 16
Spear two handed 1 1D8+1/2D6 n n 16
Dagger (thrown) 3 1D4/1D3 y n 13 6 +2 damage?
Dagger Melee 3/2 1D4+2/1D3+2 y n 15
Short Bow 1 1D8/1D8 n n 14 10
Sling 1 1D4+1/1D6+1 n n 13 10
Equipment
Qty Item Location
1 High Quality Halfing Leather Armor Worn
1 Buckler Forearm
1 Darksuit Worn
1 Housbreaker's Harness Worn
6 Daggers Worn
1 Spear Held
1 Shortbow Slung
10 Arrows, Sheaf Quiver
1 Sling Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
2 Potions of Invisibility stored
1 Luckstone stored


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Skills w/ racial leather
PP 30
OL 60
F/RT 64 (w/o magnifying glass)
MS 64 (w/o footpads)
HS 69 (includes darksuit)
DN 63
CW 75 (incl rope and w/o clawed gloves or boots)
RL -5
Proficiencies +1/3
Weapon

1. Sling
2. Spear
3. Short Bow
4. Dagger (spec).

Nonweapon

1. Mountaineering -
2. Rope Use 17
3. Tumbling 17
4. Observation 10
5. Locksmithing 17
6. Boating 12

Bonus -
Cold Weather Survival 10
Blind fighting -
Language, Common
Language, Orc
Combat
AC -2 vs Man-sized opponents (included) AC -4 vs Large-sized opponents (additional -2 not included)
Tumbling allows for an additional -4 AC if all attacks are forgone and player has initiative.