Wil    (Human Male Monk)
Character Information   
Name: Wil XP/Next lvl: 2109 / 2251
Class: Monk HP:curr/max 10 / 10
Alignment: Lawful Good AC:reg/rear/no shield 10 / 10 / 10
Race: Human Level: 1
Age: 25 Height: 6'
Weight: 195 Gender: Male
Encumbrance: Movement: 15'
Languages:
Ability Scores   
STR: 15 (N/A)
INT: 14 ()
WIS: 16 (+2 magical attack saves)
DEX: 17 (+ on thieving abilities)
CON: 17 (+2 hps / level)
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 14 16 15

Notes:

Description and Background   
Description:
Brother Wil is a man reborn. A vigorous looking man, strong and hearty, who bears the scars of another life. Scars crisscross his face and half his head is hairless and burned. Wil was a solider for a lord who was actively engaged in expanding his land and holdings – sometimes honorably and more often not so. Wil had had enough of injustice and pointless slaughter. He walked away from his sword, and with no family to mourn his leaving, went out into the world a contemplative man. Wandering here and there and everywhere chance found him before a quiet mountain monastery – a verdant valley below and the vast thoughtful quietness of the mountains above. The monastery and it’s quiet rituals and reflection reverberated with Wil and he came to spend time there and learn their ways. Taking up their disciplines made sense to the solider in Wil. Whereas his Lord’s prejudice was what lead him in the past, it was now the firm lawful hand of integrity that guides a changed man.

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hand of Integrity 1 1-3/1-3 n n >/= 5 vs THACO can stun
Equipment
Qty Item Location
1 Robes of Discipline and Humility Worn
1 Pouch of Minimal Necessity Belt
1 Humble Blanket Slung
1 Rope of Practicality - 25' Slung


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 5 0 5 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Save vs. Petrification to dodge normal missiles
Save vs. attack for no damage (failure is half damage)
Thief abilities