Bazazath    (Angel Male Paladin)
Character Information   
Name: Bazazath XP/Next lvl: 0 / 2751
Class: Paladin HP:curr/max 10 / 10
Alignment: Lawful Good AC:reg/rear/no shield 9 / 10 / 10
Race: Angel Level: 1
Age: 3746 (appears to be mid-20s) Height: 6'3'
Weight: 185 Gender: Male
Encumbrance: Movement: 12'/12'
Languages: Common, Celestial, Lawful Good
Ability Scores   
STR: 16 (-/+1/+350 Weight/ 1-3 Open Doors/ 10 BB-LG)
INT: 12 ()
WIS: 14 (-)
DEX: 12 (-/-)
CON: 12 (-/ 80 System Shock/ 85 Resurrection)
CHR: 17 (10 Henchmen Max./ +30 Loyalty/ +30 Reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 13 14 15 15

Notes: +4 bonus to save vs mind influencing spells like Charm Person, Cause Fear or abilities that mimic these spells, like as the cry of a harpy. In addition, +2 to save vs illusion spells like Phantasmal Force, Hallucinatory Terrain and others.

Description and Background   
Description:
Bazazath appears to be a tall, winged human. He is beautiful to behold and your eye is drawn to him, although sometimes it can be difficult to look upon him as he seems to have a glow to him. It doesn't actually produce light, but it causes him to stand out from the crowd, even before you notice the feathery appendages.  photo dogma_zps3cankxy2.png

Background:
An angel in the service of St. Cuthbert, Bazazath has been sent to take a mortal form and investigate the reports of a growing evil in the region, and to stop it at all costs.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Bastard Sword 1 2-8+1/2-16+1 n n 20
Short Bow 2 5/10/15 1-6/ n n 20 20
Dagger 2 1/2/3/ 1-4+1/1-3+1 n n 20 2 One in small of back, one in right boot.
Equipment
Qty Item Location
1 Shield, Large Left Arm
1 Clothing, Plain Worn
2 Pouch, Belt, Small Belt
1 Boots, High, Soft Worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 135 0 8 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Immune to Disease
Detect Evil 60'
Lay on Hands
Heals 2 hp/ level.
Once per day.
Cure Disease
Once per week for each 5 levels.
Protection from Evil
1' radius round the paladin.
Proficient in all Weapons
Infravision 60'
Detect Secret Doors
1-2 on a d6.
Immortal and Unchanging.
They cannot be magically aged and are
immune to all attempts to change their
physical form like Polymorph Others.
Bound by Faith
They cannot change their alignment and are immune to all
magical attempts to do so, except for possibly
very powerful magical artifacts. They will never
knowingly wield or use magical items of an evil
nature or that draw upon evil energies, but instead
it is their duty to destroy them when they are
discovered. Any angel who knowingly and
willingly commits a chaotic act is stripped of his
power and cast down into the lower planes where
he may either be destroyed or corrupted into a
servant of evil.
Magical Limitations
They may only carry two magical
weapons, one suit of magical
armor, a magical shield and four
other miscellaneous magical items.
Sustenance
Angels do not need to eat or drink
and have no use for creature comforts.
Winged
All angels possess great white-feathered
wings. These allow them fly at 120' feet at will.
However, they can be limited by confined spaces
at the discretion of the DM.
Unfortunately, because of their wings, armor must
be specially crafted to fit them and costs 25
more than normal.
Weapon Proficiencies
Angels are proficient in all weapons,
however they will only wear plate armor. This is
because of their divine nature they believe lesser
forms of protection are meant to guard the mortal
form. They are, however, permitted to use shields.