Jax Hex    (Hairfoot Halfling Male Illusionist)
Character Information   
Name: Jax Hex XP/Next lvl: 0 / 2251
Class: Illusionist HP:curr/max 5 / 5
Alignment: Chaotic Good AC:reg/rear/no shield -1 / 3 / -1
Race: Hairfoot Halfling Level: 1st
Age: 27 Height: 3'3'
Weight: 65lbs Gender: Male
Encumbrance: Movement: 9'
Languages:
Ability Scores   
STR: 12 (+0/+0/+100/1-2/4)
INT: 15 (0/65/7/11)
WIS: 12 (+0/)
DEX: 18 (+3/-4)
CON: 15 (+1/91/94)
CHR: 13 (5/normal/+05)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 16 12

Notes: +4 vs Rods,Staves,Wands and Spells & Poison / +4 dodge bonus from dexterity / +1 from Phantom Armour spell V's saves magic armour would affect

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger 2 30' 2 1d4/1d3 n n 17 Two thrown daggers
Dagger (Two weapon fighting) 2 0 2 1d4/1d3 n n 20/21 Main hand melee/off hand
Equipment
Qty Item Location
1 Multi-coloured robe and fur lined black cloak with hood Body
1 Belt and large belt pouch Waist
6 Daggers in scabbards Waist/Legs
1 Backpack Back
1 Spell components In robe
1 Spellbook In pack
1 Waterskin Pack
5 Candles Pack
1 Tinderbox Flint & Steel Pouch
1 Rope 50' Pack
2 Oil flasks Pack
1 Weeks iron rations Pack
1 Vial of holy water Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 16 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Hypnotism


Spell Book


Level 1
Detect Invisibility
Hypnotism
Phantom Armour
Read Illusionist Magic


Notes
Illusionsists can read magic-user spell's from scrolls that contain spell's on the illusionists spell list
Illusionist can create scrolls of spell's they know at 7th level
Illusionists can create non permenant magical items at 11th level such as potions or wands or rings with charges etc. At 14th level they can create permenant magical items.
Halflings alone or with elves not in metal armour surprise opponents 4in6 of the time.
Halflings are resistance to rods, staves, wands, spells and poison. For every 3.5 points of constitution the halfling gains a plus one to saving throws V's these attacks. Jax has a +4 bonus to these saves.
Phantom Armour Spell : A/C 3 quasi real Platemail. Absorbs 1hp of damage taken per caster level before being broken. +1 to saves that magic armour would affect.