Jónas Gillman    (Half-elfish Male (Magic User))
Character Information   
Name: Jónas Gillman XP/Next lvl: 850 / 2500
Class: (Magic User) HP:curr/max 8 / 8
Alignment: Neutral Good AC:reg/rear/no shield 7 / 0 / 7
Race: Half-elfish Level: 1
Age: 16 Height: 5' 7'
Weight: 120 lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 12 ()
INT: 17 (+6 languages; 75 know spell, 8/14 spells min/max level)
WIS: 13 ()
DEX: 17 (-3 defensive adjustment, +2 reaction / attack)
CON: 13 (85 system shock, 90 resurrection survival)
CHR: 8 (3 henchmen, -5 loyalty base)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
16 17 18 20 19

Notes: Saves as level 0 fighter. Half-elf special: 30 resistance against SLEEP and CHARM spells.

Description and Background   
Description:
A young man of weird, gaunt complexion, sick-looking pale greenish face, watery eyes, skin problems (it becomes all scaly in the shoulder and spine areas from time to time), and just generally something fishy about him.

Background:
Jónas Gillman lives with his mother in a small shack on the shore. He never knew his father, and his mother won’t tell him just who he was. Jónas is occasionally poked fun at by the Saltmartians, because of his unusual appearance, but the joke is getting old. Usually the locals just shun him. Despite being unpopular in the village, he is an honest, hard-working boy, good at sewing and leather working, fixing and making clothes, sails, ropes. But he is also rather romantic… He hopes that the expedition to the haunted house might earn him some recognition, respect. And who knows, maybe Rose, fair daughter of the Saltmartian blacksmith would finally notice him!


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Kitchen knife 1 1-3/1-3 n n Not very shiny
Equipment
Qty Item Location


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 15 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial abilities
- 30 resistance against SLEEP and CHARM spells.
- Infrared vision up to 60'.
- Merely passing within 10' of a concealed door
gives the half-elven character a 1 in 6 chance (16 2/3) chance of spotting
it. If the character is actively seeking to discover such doors, he or she has
a 2 in 6 chance (33 1/3) of spotting a secret door and a 3 in 6 chance
(50) of locating a concealed door.
Cantrips
--Slippery as a fish
Duration: instant
Area of effect: a maximum surface of 2x2 feet.
The caster spits at anything, and that surface instantly becomes super slippery for a very short time - enough for somebody's feet to slip, or for a rope to slip off of the caster's hand. The casting range is obviously dependent on the caster's spitting ability...

--Clear water
Duration: 1-4 minutes
Save: none
The caster gazes on a calm water surface for a short time, letting his eyes embrace the smooth clarity of the liquid, then washes his face with it. This enhances vision for 1-4 minutes. This can mean better vision in darkness, or higher perception skills by normal light conditions.

--Leak or not
Duration: 3 rounds
This cantrip makes a material that is usually water-resistant/repellent let liquid through. It can be reversed.
It can ONLY be used on these two objects: clay jugs (causing them to leak) and fishing nets (causing them to hold water) for a short period of time.

--Reef Stinger
Range: touch
A quick electric discharge, akin to that of an eel. No damage (unless the target is wet, in that case 1-2 damage). Can be used for distraction or warning.

--Conch
Effects one person (either the caster (no save) or somebody humanoid (gets to save))
This cantrip causes the target to hear that specific reverberating 'sound of the ocean' you usually experience when you put a conch to your ear. It's loud enough to be a distraction, or to break concentration even.
Jónas, on the other hand, has another use for it as well: he casts it on himself, to reach a sort of a trance-like dreamstate he LOVES. He also uses it to cancel out the insults shouted at him.
When he casts it on himself, he can either enter into a meditative state, or do some simple, repetitive tasks in the meantime. E.g. he drifts of, while his hands are still moving and he keeps punching holes into leather belts.
But when he casts it on somebody else, he needs to concentrate to maintain the effect, and cannot act in the meantime.