Character Information
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Ability Scores
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Saving Throws
Death, Paralysis, Poison: |
Petrification, Polymorph: |
Rod, Staff or Wand: |
Breath: | Spell: |
7 | 10 | 11 /9 vs. fire or lightning (electrical) | 13/ 11 vs. fire or lightning (electrical) | 12/10 vs. fire or lightning (electrical) |
Notes: Armor +2. Magic armor bonuses apply to saves vs. physical damage from acid (except immersion), disintegration, falling, fire, and some spells (except metallic armor vs. electrical damage), and whenever the DM deems it appropriate. |
Description and Background
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Weapons
Wealth Enter negative number to subtract |
Magic Items
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Memorized Spells
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Spell Book
Level 1 Animal Friendship Detect Magic Detect Snares & Pits Entangle Faerie Fire Invisibility to Animals Locate Animals Pass Without Trace Predict Weather Purify Water Shillelagh Speak With Animals Level 2 Barkskin Charm Person or Mammal Create Water Cure Light Wounds Feign Death Fire Trap Heat Metal Locate Plants Obscurement Produce Flame Trip Warp Wood Level 3 Call Lightning Cure Disease Hold Animal Neutralize Poison Plant Growth Protection From Fire Pyrotechnics Snare Stone Shape Summon Insects Tree Water Breathing Level 4 Animal Summoning I Call Woodland Beings Control Temperature 10' Radius Cure Serious Wounds Dispel Magic Hallucinatory Forest Hold Plant Plant Door Produce Fire Protection From Lightning Repel Insects Speak With Plants |
Notes
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