Ozwaldus Maximus    (Human Male Illusionist)
Character Information   
Name: Ozwaldus Maximus XP/Next lvl: 18001 / 35000
Class: Illusionist HP:curr/max 15 / 15
Alignment: Neutral Good AC:reg/rear/no shield 6 / 10 / 6
Race: Human Level: 5 (Cabalist)
Age: 32 Height: 5' 8'
Weight: 150 lbs. Gender: Male
Encumbrance: 38 lbs. Movement: 120/40/120
Languages: Common, Alignment, Elven, Gnomish, Goblin, Merfolk
Ability Scores   
STR: 9 (Open Doors: 1-2, BBLG: 1)
INT: 15 (Additional Languages: 4, Max Spells/level: 11)
WIS: 11 ()
DEX: 18 (React/Attack Adj.: +3, Defensive Adj.: -4)
CON: 10 (System Shock: 70, Ressurect Survival: 75)
CHR: 14 (Max Hench: 6, Loyalty: +05, React Adj.: +10)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 11 12

Notes: -4 Defensive Adjustment for aimed spells (Fireball, Lightning Bolt, etc...)

Description and Background   
Description:
Ozwaldus is of average height and slight of build. He has brown hair and brown eyes and is not particularly attractive - for all intents and purposes unremarkable. The same cannot be said for his rather flambouyant getup, however; he dresses like, well... like an illusionist. He's rather cocky and overconfident of his abilities, yet somehow pulls it off without being too much of a bore. Most of the time, at least. He's kind of a weirdo, honestly.

Background:
Ozwaldus (not his given name) has suffered little in his life up to now. As a youth he attended a small boarding school for the study of wizardry. He languished a bit in his studies, however, as he spent much of his time with his head buried in illuminated romantic 'fairy' tales. Unsurprisingly, he was eventually dismissed from the school as 'not sufficiently focused.' Living off his parents for several years, he eventually made the acquaintance of a travelling trickster showman, The Preposturous Delphius Mandibus III, who, recognizing his real apptitude and took him under his wing, teaching him the 'superior' magical art of... illlllluuuuuusiiiion.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dart (proficient) 3 15'/30'/45' 1-3/1-2 n n 17 20 +3 Dex Bonus figured into THAC0
Dagger (melee) 1 1-4/1-3 n n 25 -5 due to non proficiency
Dagger (thrown) 2 10'/20'/30' 1-4/1-3 n n 22 1 -5 (non prof), +3 (Dex Bonus)
Equipment
Qty Item Location
1 Illusionist's Robe Worn
1 Dagger w/ sheath (non-proficient) Belt
20 Darts Bandolier (belt)
1 Spell Book Backpack
1 Pack Tarot Cards Backpck
1 Backpack Back
1 Bottle Ink Backpack (wrapped in wool cloth
1 Quill Bacpack
1 Spell Components Spell Componenet Pouch
10 Empty Specimen Bottles Bacpack (wrapped in wool)
1 Lantern Left Hand
1 Flint and Steel Backpack
10 Candles Backpack (wrapped in cloth)
3 Empty Scroll Cases Backpack
10 Sheets Parchment Scroll Case
6 Trail Rations Backpack
1 Bedroll Tied to bottom of Backpack
3 Small Sacks Belt
1 Waterskin Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 100 0 0 0
Magic Items
Qty Item Location
1 Ring of Invisibility
1 Wand of Magic Missiles


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Audible Glamer
Change Self
Detect Invisibility

Level 2
Improved Phantasmal Force
Invisibility


Spell Book


Level 1
Audible Glamer
Change Self
Color Spray
Detect Invisibility
Gaze Reflection
Hypnotism
Light
Wall of Fog

Level 2
Blindness
Blur
Hypnotic Pattern
Improved Phantasmal Force
Invisibility


Notes
Spell Progression
Level 5:
1st Level Spells: 4
2nd Level Spells: 2
3rd Level Spells: 1