Solaine    (Human Female Bladedancer)
Character Information   
Name: Solaine XP/Next lvl: 3595 / 6000
Class: Bladedancer HP:curr/max 17 / 17
Alignment: Lawful AC:reg/rear/no shield 4 / 3 / 4
Race: Human Level: 3
Age: 22 Height: 5' 6'
Weight: 110 Gender: Female
Encumbrance: 6-5/6 stone Movement: 90'/turn
Languages: Common
Ability Scores   
STR: 9 (0)
INT: 11 (0)
WIS: 16 (+2)
DEX: 13 (+1)
CON: 9 (0)
CHR: 10 (0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
9 12 12 15 14

Notes: +2 to all rolls from Wisdom

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword and dagger 1 1d6/ n n 8 +1 DW, +1 DEX
Dagger 1 1d4/ n n 9 +1 Dex
Compound Bow 1 70/140/210 1d6/ n n 9 19 +1 DEX
Dual swords 1 1d6/ n n 8 +1 DW, +1 DEX
Voulge 1 1d10/ n n 10
Pole-hammer 1 1d6+2/ n n 10
Equipment
Qty Item Location
1 Leather Armor Worn (2 stone))
1 Boots, Leather, High Worn (-)
1 Cloak, Hooded, Black Worn (-)
1 Pair of leather gloves Worn (-)
1 Holy Symbol, Mavors (spears crossed in front of a shield) Worn (-)
1 Backpack, 4 stone capacity Worn (-)
1 Quiver Worn (-)
1 Pouch Worn (-)
2 Long swords Worn (2/6 stone)
15 Arrows Quiver (1/6 stone)
6 Torches Backpack (1/2 stone)
1 Day, food and water (2 water skins) Backpack (1 stone)
1 Blanket, wool, thick Camp
1 Rope, 50' Backpack (1/6 stone)
1 Tinderbox Backpack (1/6 stone)
1 Composite Long Bow Worn (1 stone)
2 War masks Camp
1 Dagger Camp
1 Voulge Carried (1 stone)
1 Pole Hammer Camp
1 War mask Worn
2 Vials of Holy Water Backpack (2/6 stone)


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 508 0 4 0
Magic Items
Qty Item Location
1 War mask Face


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
1st Level Spell
1st Level Spell


Spell Book


Level 1
Command Word
Cure Light Wounds
Detect Danger
Faerie Fire
Light
Protection From Evil
Purify Food and Water
Remove Fear
Resist Cold
Sanctuary


Notes
Religion:
Bladedancer of Mavors

Mavors is the god of warfare and battle. He sees
warfare as both natural and praiseworthy and teaches
his devotees how to achieve worldly success
through mastery of it. He and Asana are often rivals,
in part because Mavors revels in physical battle
while Asana is as content with intellectual debate
as she is with armed struggle. Mavor’s clergy are
always either bladedancers or clerics.

Bladedancers and clerics of Mavors are elite warriors
on the battlefield, and their weapon selection
reflects that. They may use battle axes, composite
bows, lances, pole arms, spears, and swords.
Bladedancers may fight while dual wielding two weapons,
while clerics may fight with weapon and shield;
both may fight wielding a weapon two-handed.
Proficiencies:
Adventuring:
Military Strategy: +1 on initiative rolls for mass combat
Weapon Finesse: Use DEX bonus for attack rolls
Class Abilities
+1 bonus to initiative and armor class in leather armor or lighter
Turn undead as a cleric
Reputation
Level 1: Survived Scarab of Death
Henchmen
U-Tar, level 1 Mage
Ide, chapel keeper/bladedancer trainee