Gildor Korlon    (High Elf Male F3/T3)
Character Information   
Name: Gildor Korlon XP/Next lvl: 4340_4225 / 8000_5340
Class: F3/T3 HP:curr/max 18 / 21
Alignment: NG AC:reg/rear/no shield 3 / 5 / 4
Race: High Elf Level: F3/T3
Age: 21 Height: 5'5'
Weight: 121 Gender: Male
Encumbrance: 74 lbs / Max 105 lbs Movement: 12
Languages: RWS Elven, RWS Common, Thieves Cant, Halfling
Ability Scores   
STR: 17 (+1 +1 85 220 10 13)
INT: 12 (3 6th 50 7)
WIS: 13 ( 0 1st 0 --)
DEX: 17 (+2 +2 -3)
CON: 15 (+1 90 94 0 Nil)
CHR: 16 (8 +4 +5)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 14 16 15

Notes:

Description and Background   
Description:
Gildor is a high elf with black hair and green eyes. Black padded armor. A shortsword on his left side and 3 belt pouches around his waist. A couple quivers of arrows, shortbow and backpack are on his back with a black buckler if not worn. A striking and well spoken lad beyond his years.

Background:
Gildor was raised by a thieves guild out of Waterdeep on the Sword Coast and does not know his parents or lineage and he really doesn't care. The thieves guild helped outfit the poor lad and has trained him in the arts of fighting and thieving. He seems to be a natural in both.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Sword Silvered +1 3/2 3 1d6+4/1d8+4 y n 18 Specialized SS +1 to Hit +2 Dmg, Strength Bonus +1 to Hit, +1 to Dmg, Elf bonus +1 to Hit, +1Weapon
Short bow 2/1 7 / n n 18 Dex +2 to hit, Elf +1 to Hit
Silvered Sheaf Arrows +1 2/1 50/100/150 7 1d8/1d8 n n 12 +1 to Damage
Silvered Sheaf Arrows +1 2/1 50/100/150 7 1d8/1d8 n n 12 +1 to Damage Type Q Injected Immediate Sleep 2-4 hours/Save for none
Short Sword Temp 3/2 3 1d6+3/1d8+3 y n 18 Specialized SS +1 to Hit +2 Dmg, Strength Bonus +1 to Hit, +1 to Dmg, Elf bonus +1 to Hit
Shortbow Temp 2/1 50/100/150 7 1d8/ n n 18 12 Dex +2 to hit, Elf +1 to hit
Equipment
Qty Item Location
1 Black Padded Armor Soft boots 6 gp Black leather gloves 10 lbs 1 gp Worn
1 Buckler shield 2 lbs 1 gp left arm or back
1 Backpack 2 lbs 2 gp Back
1 Bell 1 gp 0 lbs Silenced Backpack
1 Large Belt Pouch Left side 1 lb 1 gp Belt left side
1 Large Belt Pouch Right side 1 lb 1 gp Belt right side
1 Large Belt Pouch Center side 1 lb 1 gp Belt Front Center
2 Thieves Tools Center Pouch 2 lbs 60 gp Belt Front Center Pouch
10 Chalk 0 lb 1 sp Belt Front Center Pouch
2 Glass bottles wrapped 0 lbs 20 gp Backpack
1 Winter Blanket 3 lbs 5 sp Backpack
1 Flnt and Steel 0 lbs 5 sp Backpack
1 Small Tent 10 lbs, 5 gp Backpack
7 Dry Rations 10 lbs 10 gp Backpack
1 Nuts .5 lbs, 5 sp, Raisen 1 lb 2 sp Backpack
1 Wineskin 8 sp 1 lb 1 gal Elven Wine 8 sp Backpack
1 Waterskin 1 lb 8 sp 1 gal water Backpack
2 Map and scroll cases 1 lb 2 sp Backpack
1 Quiver A silenced with moss 1 lb 8 sp Backpack
1 Grappling hook 4 lbs 8 sp Backpack
1 50 silk rope 8 lbs 10 gp Backpack
1 Large Sack A .5 lbs 2 sp Backpack
1 Shortsword and Scabbard 3lbs 10 GP Belt left side
1 Short Bow 2 lbs 30 GP Back
12 Sheaf Arrows 1 lbs 6 SP Quiver A
1 Quiver P silenced bottem separate compartment to hold sleep poison for the tips 1 GP 2lbs Back
12 Sheaf Arrows 1 lbs 6 sp Quiver P
5 Type Q Injected Immediate Sleep 2-4 hours/Save for none Backpack Wrapped
1 Enc 69 lbs, Max 105 lbs and spent 160 gp and 6 sp
1 Dark Red silk cloack medium length 4 pockets inside Worn
1 Soft black boots Large sack in cell
1 Dark blue breeches and tunic Large sack in cell
1 Buckler Temp Large sack in cell
1 Studded Leather Armor 15 Lbs. Temp Large sack in cell
1 Torch Temp Backpack
1 Thieves tools Temp Large sack in cell
1 Shortbow Temp Large sack in cell
12 Arrows Temp Large sack in cell
1 Large Sack B .5 lbs 2 sp Cell


Wealth   Enter negative number to subtract
PP GP EP SP CP
9 30 0 22 30
Magic Items
Qty Item Location
1 +1 Silvered Short Sword Left Scabbard
1 Potion of Health Backpack
1 Potion of Healing Backpack


Gems and Jewelry
Qty Item Location
2 50 gp pearl left belt pouch
5 10 gp amethysts right belt pouch
Memorized Spells



Spell Book



Notes
Elven Traits
Elven characters have 90 resistance to sleep and all charm-related spells.

When employing a bow of any sort other than a crossbow, or when using a short or long sword, elves gain a bonus of +1 to their attack rolls.

An elf can gain a bonus to surprise opponents, but only if the elf is not in metal armor. Even then, the elf must either be alone, or with a party comprised only of elves or halflings (also not in metal armor), or 90 feet or more away from his party (the group of characters he is with) to gain this bonus. If he fulfills these conditions, he moves so silently that opponents suffer a -4 penalty to their surprise die rolls. If the elf must open a door or screen to attack, this penalty is reduced to -2.

Elven infravision enables them to see up to 60 feet in darkness.

Secret doors (those constructed so as to be hard to notice) and concealed doors (those hidden from sight by screens, curtains, or the like) are difficult to hide from elves. Merely passing within 10 feet of a concealed door gives an elven character a one-in-six chance (roll a 1 on 1d6) to notice it. If actively searching for such doors, elven characters have a one-in-three chance (roll a 1 or 2 on 1d6) to find a secret door and a one-in-two chance (roll a 1, 2, or 3 on 1d6) to discover a concealed portal.
Non-Weapon Proficiencies
3 at 1st level plus 1 at 3rd, 6th, 9th....
3 bonus Lang for Intelligence

Blind Fighting (2)
Tumbling (1)
Appraising (1)

Backstab
X2
Thief Skills base
Thieving Skill Base Scores

Skill Base Score
Pick Pockets 15
Open Locks 10
Find/Remove Traps 5
Move Silently 10
Hide in Shadows 5
Detect Noise 15
Climb Walls 60
Read Languages 0

Elf bonus O/L +10 FR/T +15 - 10 CW, -5 RL
Dex Bonus PP +5 O/L +10, MS +5, HS +5
Leather Armor Bonus PP +5, MS +10, HS +5, CW +10

Base PP 25---OL30---FRT20---MS25---HS15---DN15---CW60---RL-5

1st Level 60---10 to PP, 10 to OL, 10 to FRT, 10 to HS, 10 to MS, 10 to CW

Base PP35---OL40---FRT30---MS35---HS25---DN15---CW70---RL-5

2nd Level 30---5 to PP, 5 to OL, 5 to FRT, 5 to HS, 5 to MS, 5 to CW

Base PP40---OL45---FRT35---MS40---HS30---DN15---CW75---RL-5

3rd Level 30---5 to PP, 5 to OL, 5 to FRT, 5 to HS, 5 to MS, 5 to CW

Base PP45---OL50---FRT40---MS45---HS35---DN15---CW80---RL-5


Weapon Proficiencies
1st Level 4 plus one at 3rd, 6th, 9th....

Tight Group Short Blades: Dagger/Dirk, Knife/Stiletto*, Main-gauche*, Short sword/Drusus*(2)
Specialized Short sword (1)
Shortbow (1)


Poison Info
Table 51: Each vial will coat 4 arrows.
Poison Strength

Class Method Onset Strength
Q Injected Immediate Sleep 2-4 hours/Save for no effect