Derngar    (Human Male Scout (Vanguard))
Character Information   
Name: Derngar XP/Next lvl: 246490 / 280000
Class: Scout (Vanguard) HP:curr/max 40 / 40
Alignment: Chaotic Good AC:reg/rear/no shield 6 / 3 / 6
Race: Human Level: 9
Age: 23 Height: 5'8'
Weight: 158lbs Gender: Male
Encumbrance: 5 2/6 Movement: 120/40
Languages: Human, Hobgoblin, Lizardman
Ability Scores   
STR: 14 (+1)
INT: 16 (+2)
WIS: 13 (+1)
DEX: 18 (+3)
CON: 15 (+1)
CHR: 10 (0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
9 (+2) 9 (+2) 12 (+4) 10 (+3) 11 (+2)

Notes: Petrifcation & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells

Description and Background   
Description:


Background:
1: 2nd Child 2: Born to a Goverment Official (Forest Warden) 3: As a child lived a nomadic life before being orphaned and raised by an Adventurer 4: As a young adult he has encountered monsters and become something of a loner


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Magic Composite Bow +1 1 70/140/210 1d10+5/ n n 1+ 40 DAM: +3 Dex / +1 DB / +1 MAG - HIT: +2 Dex / +1 ACC / +1 WPN / +1 MAG
Silver Dagger 1 1d4+2/ n n 7+ DAM: +1 DB / +1 Str - HIT: +1 Str
Silver Dagger (Thrown) 1 10/20/30 1d4+3/ n n 6+ 1 DAM: +2 Dex / +1 DB - HIT: +3 Dex / +1 ACC
Shortsword +2 1 1d6+3/ n n 4+ DAM: +1 DB +2 MAG / +1 Str - HIT: +1 Str +2 MAG
Equipment
Qty Item Location
1 Tunic & Pants (Serf) Worn (-)
1 Boots (Leather, Low) Worn (-)
1 Belt (Leather) Worn (-)
1 Backpack Worn (-)
1 Pouch Worn (-)
2 Small Sacks (holds 2 stone) Worn (-)
1 Composite Bow +1 Worn (1)
1 Quiver of Arrows (20) Worn (1/6)
1 Bundle of Arrows (80) Backpack (3/6)
1 Silver Dagger Worn (1/6)
1 Leather Armour + Helm Worn (2)
1 Bedroll Backpack (1/6)
1 Waterskin Backpack (1/6)
1 Tinderbox Backpack (1/6)
1 Rope + Grappling Hook (50') Backpack (1/6)
1 Wooden Pole (10') Worn (1/6)
1 Adventurers Harness Worn (-1)
1 Small Hammer Backpack (1/6)
1 Iron Spikes (10) Backpack (1/6)
1 Crowbar Backpack (1/6)
1 Silver Arrows (16) Backpack (1/6)
1 Arrows +1 (5) Backpack (1/6)
1 Iron rations (1 weeks) Backpack (1/6)
1 Winter Gear Worn (-)
2 Weak Anti-Venom Backpack (2/6)
1 Second Chance potion Backpack (1/6)


Wealth   Enter negative number to subtract
PP GP EP SP CP
511 2166 0 19 20
Magic Items
Qty Item Location
1 Short Sword +2 Worn (1/6)
1 Ring of Protection +1
1 Composite Longbow +1 Worn (1)
1 Elven Cloak Worn
1 Veritas Charm Worn
1 Beaker of Potions (Fire Res or Healing


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Class & Race Abilities
Base Attack: 6+
Damage Bonus: +1 (all weapons)
Ranged Accuracy Bonus: +1
Cleave: x3
Backstab: x4
XP Bonus: +10
Naturally Stealthy: Opponents suffer -1 penalty to surprise
when encountering a scout.
Difficult to Spot: Can disappear on a 3+ in woodland,
14+ in a dungeon (if motionless and in cover).
Hear Noise / Find & Remove Traps: As a thief.
Avoids getting Lost: +4 to proficiency rolls to avoid getting lost.
Evades Foes: +5 to proficiency rolls to evade enemies in the
wilderness, and on a 19+ when surprised by a wilderness encounter.

Proficiencies
(ECT) Alertness
(ECT/CLA) Precise Shooting (2)
(ECT) Lockpicking
(CLA) Sniping (HiS : 15+)
(CLA) Swashbuckling (+2 to AC)
(GEN) Adventuring 10+
(GEN) Survival 10+
(GEN) Navigation 10+
(GEN) Tracking 10+
(GEN) Survivial
(WPN) Composite Bow (Pierce)
(WPN) Grandmaster Composite Bow (Skewer)
(GEN) Naturalism (10+)
Actions
Open Door: 14+
Det. Secret Door: 13+ (18+ casual)
Hear Noise: 6+
Open Lock: 14+
Climb Walls: 12+
Move Silently: 15+
Swim: 16+
Hide in Shadows: 15+
Find Traps: 4+
Remove Traps: 3+
Pick Pocket: 15+
Initiative & Surprise Mod.
Initiative: +3
Surprise: +1
Misc. Notes & Information
Side Effect - Disturbed Cant Move Silently & Bottomless Hunger
Hit Points Rolled:
Level 1: (4) + CON (1)
Level 2: (4) + CON (1)
Level 3: (4) + CON (1)
Level 4: (4) + CON (1)
Level 5: (3) + CON (1)
Level 6: (4) + CON (1)
Level 7: (4) + CON (1)
Level 8: (1) + CON (1)
Level 9: (3) + CON (1)
Backup XP:
Companions:
Encumbrance Limits:
None (120') 6
Light (90') 8
Medium (60') 11
Heavy/Max (30') 21
Banked Cash: