Hoom Feethos    (Elf Male Magic-User/Thief)
Character Information   
Name: Hoom Feethos XP/Next lvl: 3509/3509 / 5000
Class: Magic-User/Thief HP:curr/max 11 / 12
Alignment: Neutral Good AC:reg/rear/no shield 3 / 7 / 3
Race: Elf Level: 2/3
Age: 167 Height: 5' 7'
Weight: 75 lbs Gender: Male
Encumbrance: 78.3 Movement: 9
Languages: elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll, and the 'common tongue' of mankind, Thieves Cant
Ability Scores   
STR: 12 (+100 Weight — 1-2 Open Doors — 4 Bend Bars/Lift Gate)
INT: 12 (45 Know spell — 3 additional possible Languages)
WIS: 8 (—)
DEX: 19 (+3 Reaction/Attacking — -4 Defensive adjustment)
CON: 10 (70 System Shock — 75 Resurrection Survival)
CHR: 10 (Max henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 11 15 12

Notes: 90 resistance to sleep and charm spells

Description and Background   
Description:
Hoom has distinctive elvish features but his manners and dress are more of that of humans. When he interacts with others he associate more with humans than others of his kind. He is strong and intelligent but lack common sense sometimes. His greatest attribute is his agility. He is very good with his hands, working on intricate and complex devices where precision is needed.

Background:
Hoom's early life is unknown. He has no family to speak off but of the kind human parents that raised him when he was young. They were Jewelers with no children of their own. They cared for Hoom and taught him their trade. When Hoom was an adolescent war came and Hoom was thrust into military service by a press-gang who needed to make their quota. It was there that he learned to speak his racial tongue of elveish when he was assigned under an elven wizard. From there he began an apprenticeship with the wizard but shortly after attaining Acolyte status his master disappeared and Hoom was left to develop his magical studies alone. When Hoom was not studying his arcane books or testing his new security contraptions he could be found studying the stars. Wondering how big the sparking jewels in the sky must be. Tragedy struck home when Hoom's mother then father were killed by his own elveish kind. The water source of the village was contaminated by a elvish raiding party. Hoom lucky to fight off the sickness that fell upon the village but many did not. Upon going through his now deceased parents belongings he found an ornate key which did not fit any of the locks in the house or shop. It had strange ruins upon it that he could not read. The key was silver and well crafted. With the death of his parents and the village nearly being wiped out by the attacking raiders and disease, Hoom sold what he could and started anew. Using his knowledge of precious jewels and gems and the methods of protecting them, which he learned from his adoptive parent, and combining his limited knowledge of arcane magic he sought work as an adventurer.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Darts 3/1 1-3/1-2 n n 20 2
Short Sword 1 1-6/1-8 n n 20 - 3 - +1 to Hit (elven ability)
Dagger 1 1-4/1-3 n n 20 - 1
Equipment
Qty Item Location
1 Leather Backpack - 2 At Farmhouse
1 Thieves Tools - 1 At Farmhouse
1 Waterskin - 1 At Farmhouse
1 1 Weeks Iron Rations - 20 At Farmhouse
1 High Soft boots - 3 Feet
1 Belt - 0.3 Waist
1 Bullseye Lantern - 3 Unknown
1 Tinder Box with Flint and Steel - 1.5 At Farmhouse
10 Large Iron Spikes - 10 At Farmhouse
1 Small Belt Pouch - 0.5 At Farmhouse
1 A well made silver key with unknown markings - 1 At Farmhouse
1 Studded Leather Armor - 25 Donned
1 Spellbook Unknown


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 51 0 3 0
Magic Items
Qty Item Location
1 Magic Thieves Tools +20% Unknown


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Comprehend Languages
Sleep


Spell Book


Level 1
Affect Normal Fires
Comprehend Languages
Friends
Identify
Read Magic
Shield
Sleep


Notes
Thief Abilities
60 - Pick Pockets
48 - Open Locks
40 - Find/Remove Traps
44 - Move Silently
42 - Hide in Shadows
20 - Hear Noise
87 - Climb Walls
00 - Read Languages
Elven Abilities
Elves have the ability to see into the infro-red spectrum, so they are able
to see up to 60' in darkness, noting varying degrees of heat radiation.

Secret or concealed doors are difficult to hide from elves. Merely passing
within 10' of the latter makes an elven character 16 2/3 (1 in 6) likely to
notice it. If actively searching for such doors, elven characters are 33 1/3
(2 in 6) likely to find o secret door and 50 likely (3 in 6) to discover a
concealed portal.

If alone and not in metal armor (or if well in advance- 90' or more - of a party
which does not consist entirely of elves and/or halflings) an elven character
moves so silently that he or she will surprise (q.v.) monsters 66 2/3 (d6, 1
through 4) of the time unless some portal must be opened in order to confront
the monster. In the latter case the chance for surprise drops to 33 1/3 (d6, 1-2).

When employing either a bow of any sort other than a crossbow, or a short or
long sword, elven characters gain a bonus of + 1 on their die rolls 'to hit'.
Spell Recipes
Comprehend Languages
Soot
Grains of Salt

Friends
Chalk or white flour
vermillion placed on face

Identify
Pearl 100gp crushed
Owl feather steeped in wine then drank
live miniature carp swallowed

Read Magic
Clear Crystal or mineral prism

Sleep
pinch of sand, rose petal, or live cricket
Notes
updated XP 5-23-18
Lost 2 points of Str. - Reading mythos tome.
Lost 2 points of Con - Reading mythos tome.