Tabai    (Human Male Barbarian)
Character Information   
Name: Tabai XP/Next lvl: 133001 / 150001
Class: Barbarian HP:curr/max 9 / 32
Alignment: NG AC:reg/rear/no shield 10 / 10 / 10
Race: Human Level: 5
Age: 27 Height: 5' 2
Weight: 135lbs Gender: Male
Encumbrance: Movement:
Languages: Native Tongue
Ability Scores   
STR: 15 (Wt. Allowance +200| Open Doors 1-2| Bend-Lift 7)
INT: 10 (Languages 2)
WIS: 12 ()
DEX: 14 ()
CON: 15 (H.P. Adj. +1| System Shock 91| Resurrect Survival 94)
CHR: 10 (Max Hench 4| Loyalty Base Nrm| Reaction Adj. Nrm)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 13 13 14

Notes: + 4 versus poison, + 3 versus paralyzation, death magic, petrification, and polymorph, and + 2 versus rod, staff and wand and breath weapon. + 1 on saving throws versus spell.

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Atlatl 1 3|6|9 n/a 1d6/1d3 n n 16
Spear 1 1|2|3 6-8 1d6/1d8 y n 16
Knife 2 1|2|3 2 1d3/1d2 n n 16
Equipment
Qty Item Location
1 Atlatl Carried
1 Spear Carried
1 Small Wood Shield Carried


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Animal Spirit Totem Necklace Neck


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Animal Spirit Totem Necklace
Animal Spirit Totem Necklace. Attached to a sinew twine necklace are the shriveled left paws/feet of various jungle animals. When a particular foot is eaten, the animal spirit imbues the ingester with special juju for 10 rounds. Each foot can only be used (eaten) once.

Panther: nails grow and harden for 1d8 damage, mouth extends with fangs for 1d6 damage. Can do c/c/b attacks with usual dual-hand modifier. Burst of speed can give +2 on initiative and 20' movement, once every 10 rounds.

Monkey: Dex increase by 2, can climb walls and do acrobat skills like a thief-acrobat of your level.

Snake: gain back stab ability as thief of your level.

Ant-eater: track by scent.

Gorilla: 18.00 Str.

Jungle hawk: Doubles sight. +2 to hit with missile weapons.

Mouse: Move Silent and Hide in Shadows per thief of your level.

Bat: gain sonar 60' radius.

Alligator: hold breath number of rounds equal to Con.

Unknown: this foot is so shriveled that it can't be identified. Not even the shaman who gave the necklace to you (for saving his life) knows what it is. You'll just have to try it sometime.
Wep. Prof.
Atlatl
Spear * Spec.
Knife
Blowgun
Saving Throw Bonuses
All barbarians have the following bonuses to their saving throws:
They are + 4 versus poison, + 3 versus paralyzation, death magic,
petrification, and polymorph, and + 2 versus rod, staff and wand and
breath weapon. Barbarians gain no benefit to their saving throw versus
spell at start, but gain a + 1 to such saving throws for every four
levels attained.