Regarh Longeye    (Human Male Barbarian 'Steppe Nomad' Marauder)
Character Information   
Name: Regarh Longeye XP/Next lvl: 13807 /
Class: Barbarian 'Steppe Nomad' Marauder HP:curr/max 34 / 34
Alignment: Neutral AC:reg/rear/no shield 7 / 4 / 6
Race: Human Level: 3
Age: 22 Height: 6ft 3'
Weight: 140lbs Gender: Male
Encumbrance: 6 Movement: 90/30
Languages: Common, Orc
Ability Scores   
STR: 14 (+1)
INT: 13 (+1)
WIS: 13 (+1)
DEX: 16 (+2)
CON: 16 (+2)
CHR: 11 (+0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 (+1) 12 (+2) 14 (+2) 14 (+1) 15 (+1)

Notes: Petrifcation & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells - Ability Modifiers included

Description and Background   
Description:
Regarh is tall and stocky with long brown hair

Background:
3rd son of a slaver named 'Baric Denwerth' Orphaned by then raised by a Merchant named 'Sanreth Lenn' Committed Heresy at the age of 16, fled into the wild and took the name 'Regarh Longeye' Encountered monsters in the wilderness at the age of 18, and survived.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Mace 1 Melee 1d6+1/1d8+1 n n 8
Sword 1 Melee 1d6+1/1d8+1 n n 8
Composite Bow 1 70/140/210 1d8+3/1d8+3 n n 7 40
Composite Bow (Silver Arrows) 1 70/140/210 1d8+3/1d8+3 n n 6 15
Equipment
Qty Item Location
1 Backpack Worn (-)
1 Bedroll Backpack (1/6)
1 Waterskin Backpack (1/6)
1 Tinderbox Beltpouch (1/6)
1 Iron rations (1 week) Backpack (1/6)
6 Torches Backpack (1/6)
2 Pouch Worn (-)
1 Blanket (wool, thick) Backpack (1/6)
1 Boots (leather, high) Worn (-)
1 Belt (leather) Worn (-)
1 Cloak (long, hooded) Worn (-)
1 Tunic and Pants (crafter/freeholder) Worn (-)
1 Gloves Worn (-)
1 Crowbar Backpack (1/6)
1 Quiver and 60 arrows Worn (3/6)
1 Adventurers Harness Worn (-1)
1 Composite Bow Worn (1)
1 Quiver Silver Arrows (15) Worn (1/6)
1 Potion of Healing 1d6 +1 Beltpouch (1/6)
1 malachite std


Wealth   Enter negative number to subtract
PP GP EP SP CP
2 1000 0 13 0
Magic Items
Qty Item Location
1 Socketed Malachite Ring (Re-roll any roll once per day) Worn (-)
1 Chain-mail Armour (J21) Magic Worn (4)
1 Great War-hammer (Magic) Worn (1)


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
PROFICIENCIES
(ECT) On Edge
(Class) Precise shot (2)
(Gen) Adventuring,
(Gen) Survival,
(Gen) Tracking,
(Class) Navigation,
(WM) Composite bow 'Sm Peirce'
Class & Race Abilities
On Edge: The character is extremely furtive/paranoid and is never surprised unless asleep, drunk, or unconscious

Precise shot: (As per the proficiency)

Animal reflexes: (+1 bonus to initiative and a +1 bonus to surprise rolls)

Naturally stealthy: (opponents suffer a -1 penalty to surprise rolls when encountering them)

Savage Resilience: (When a barbarian is required to consult the Mortal Wounds table,
The player may roll twice and choose the preferred result to apply. Barbarians also subtract their class level from the number of days of bed rest required to recover)

Base Attack 9+
Damage Bonus +2 (Bow)
Cleave x2
XP Bonus: +5
Actions
Open Door: 14+
Det. Secret Door: 17+
Hear Noise: 17+
Open Lock: 17+
Climb Walls: 14+
Move Silently: 16+
Swim: 14+
Hide in Shadows: 16+
Find Traps: 17+
Remove Traps: 16+
Pick Pocket: 16+
Hit Points Rolled
Level 1: (8) + CON (2)
Level 2: (5) + CON (2)
Level 3: (1) + CON (2)
Encumbrance Limits
None (120’) 6

Light (90’) 8

Medium (60’) 11

Heavy/Max (30’) 21
Carousing Results
Party animal (Chalk Hill) (Rashtan) double cost
Reserve XP
1020
Karma Cards
Divine Mind - INT