Dell Redsword    (Dwarf Male Fighter)
Character Information   
Name: Dell Redsword XP/Next lvl: 20000 / 3500
Class: Fighter HP:curr/max 32 / 32
Alignment: Neutral Good AC:reg/rear/no shield -1 / 2 / 0
Race: Dwarf Level: 5
Age: 51 Height: 4' 5'
Weight: 152 Gender: Male
Encumbrance: Movement: 90
Languages: Dwarven, Common, Goblin, Orc
Ability Scores   
STR: 18 (28 = +1 (hit), +3 (dmg); +100 encumbrance adj; Minor Tests 1-3; Major Tests 13)
INT: 14 (4 additional languages)
WIS: 14 ()
DEX: 17 (+2 Surprise, +2 Missile Adj., -3 AC bonus)
CON: 13 (90 R/R, 85 SS)
CHR: 7 (3 henchmen, -10 loyalty, -5 reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 (+3) = 8 12 13 (+3) = 10 13 14 (+3) = 11

Notes: +1 bonus per 3.5 points of Con to saves against magic and poison

Description and Background   
Description:
A rather tall dwarf with short reddish brown hair and braided beard. Very muscular and strong, wearing heavy armor and a plethora of bladed weapons > swords and knives mostly. He carries a shield bearing an emblem of a red sword.

Background:
Dell Stonefall hails from a family of Runecasters and is a religious dwarf. He never mastered the magic of reading and casting stones like his father and forefathers did, but he grew to be incredibly strong working the mines with his uncle, Reidell, after whom he was named. His clan respected his strength and his uncle helped him purchase his first sword, hired a trainer, and soon thereafter, Dell became a swordsman for hire under the surname of Redsword. Honing his skills on goblins and orcs, Dell's popularity among his kin grew and he had his shield painted based on dreams he has had all his life > of him wielding a glowing red sword and slaying his enemies. He has lost friends and kin to the servants of the Black Druid. So, when the call went out from his king to seek out the dreaded Mangore, he knew he would have to answer it.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Longsword 1 1d8/1d12 n n +1 sword; +1/+3 Str. adj.
Shortbow 2 50 1d6/1d6 n n +2 Missile Adj.
Knife 1 10 1d4/1d4 n n
Equipment
Qty Item Location
1 Backpack
1 Blanket
5 Chalk
1 Crowbar
1 Grappling hook
10 Oil flasks
3 Lg. belt pouches
1 50' silk rope
12 Torches
1 Waterskin
1 Whetstone
1 Lg. sack
1 Banded Mail +1
1 Shield
1 Longsword +1
1 Shortsword
1 Shortbow
2 Quivers, 24 arrows each
1 Knife


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Banded Mail +1 Body
1 Longsword +1


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Abilities
• +1 constitution, -1 charisma (with respect to all but dwarfs)
• +1 to hit against goblins, half-orcs, hobgoblins, and orcs
• +1 bonus per 3.5 points of Con to saves against magic and poison
• -4 penalty to any attacks made against the dwarf by giants, ogres, ogre mages, titans and trolls.

Infravision: 60'

Within ten ft, a dwarf can detect certain facts concerning engineering, stonework, etc. Although no significant time is required, the character must deliberately observe his or her surroundings (i.e., the player must state that the dwarf is using this particular talent in order to gain information).
• Detect the existence of slopes or grades: 75
• Detect the existence of new construction: 75
• Detect sliding or shifting rooms or walls: 66
• Detect traps involving stonework: 50
• Determine depth underground: 50