Zevin    (Human Male Arcanum Delver (Treasure Finder))
Character Information   
Name: Zevin XP/Next lvl: 14625 / 27200
Class: Arcanum Delver (Treasure Finder) HP:curr/max 22 / 22
Alignment: Neutral AC:reg/rear/no shield 4 / 2 / 4
Race: Human Level: 5
Age: 19 Height: 5'8'
Weight: 132lbs Gender: Male
Encumbrance: 5 4/6 Movement: 90/30
Languages: Common, Dwarven, Elven
Ability Scores   
STR: 10 (0)
INT: 18 (+3)
WIS: 14 (+1)
DEX: 16 (+2)
CON: 15 (+1)
CHR: 9 (0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 (+0) 11 (+1) 14 (+2) 12 (+3) 13 (+1)

Notes: Petrifcation & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells

Description and Background   
Description:
Brown hair and inquisitive green eyes, slender fingers well suited for prying apart mechanisms

Background:
1-6th Child 2-Criminal Parent - Thieves Tools 3i-Parents Outlawed (Theft & Assault) 3ii-Lived on Streets 4i-Moved to Big City 4ii-Encountered Monsters


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Sword 1 1d6/ n n 9+ DAM: 0 - HIT: 0
Longbow 1 70/140/210 1d8+2/ n n 6+ 40 DAM: +2 Dex - HIT: +2 Dex +1 WPM (Pierce)
Silver Dagger 1 1d4/ n n 9+ DAM: 0 - HIT: 0
Equipment
Qty Item Location
1 Tunic & Pants (Armiger) Worn (-)
1 Boots (Leather, High) Worn (-)
1 Belt (Leather) Worn (-)
1 Cloak (Winter, Fur-lined) Worn (-)
1 Leather Armour + Helm Worn (2)
1 Adventurers Harness Worn (-1)
1 Longbow Worn (1)
1 Short Sword Worn (1/6)
1 Silver Dagger Worn (1/6)
1 Backpack Worn (-)
2 Large Sacks Backpack (-)
6 Torches Backpack (1/6)
1 Bedroll Backpack (1/6)
1 Waterskin Backpack (1/6)
1 Tinderbox Backpack (1/6)
1 Week of Iron Rations Backpack (1/6)
10 Pieces of Chalk Backpack (1/6)
1 Blank Scroll Backpack (1/6)
1 Mirror Backpack (1/6)
1 Crowbar Backpack (1/6)
1 Pouch Worn (-)
1 Superior Thieves Tools Pouch (1/6)
1 Quiver of Arrows (20) Worn (1/6)
1 Thieves Tools Companion Kit Pouch (1/6)
1 Ear Trumpet Backpack (1/6)
1 Healing Salve (1 Doses) Backpack (1/6)
1 Bundle of Arrows (2 x 20) (20) Backpack (2/6)
1 Silver Arrows (20) Backpack (1/6)
2 Military Oil (2) Backpack (2/6)
1 Healing Poultice Backpack (1/6)
1 Potion of Healing Backpack (1/6)
1 Potion of Invisibility Backpack (1/6)
1 Standard Amethyst


Wealth   Enter negative number to subtract
PP GP EP SP CP
2 534 0 71 0
Magic Items
Qty Item Location
1 Standard Amethyst Ring (+1 Int) Worn (-)


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Class & Race Abilities
Base Attack 8+
Damage Bonus: 0
Cleave: x2
XP Bonus: +10
Dabbles in the Arcane: May attempt to use only usable by mages. At 1st level,
they must make a throw of 10+ on d20 or the attempt backfires in some way.
The throw required reduces by 2 per level, to a minimum of 3+.
Read and Use Arcane Scrolls: With a throw of 3+ on d20. However, a failed
throw means the spell does not function as expected, and can create a horrible
effect at the Judge’s discretion.
Loremastery: This knowledge allows them to decipher occult ruins, remember
ancient history, identify historic artefacts, and similar tasks. They must make
a proficiency throw of 13+ on 1d20 to succeed in these tasks.
(The proficiency throw required reduces by 1 per level after 3rd)
Expert Delver: On a proficiency throw of 11+, the character will be able to
automatically know the route he has taken to get here he is, if he was conscious
at the time.
Keen Eyes: Detect hidden and secret doors with a throw of 8+ on d20 when
actively searching, or 14+ on casual inspection
Hear Noise / Find & Remove Traps as a thief of the same level
Detect Magic at will: 1 turn casting time
Knock once per hour with a casting time of 1 turn.
Invisibility: Once per 8 hours - 1 round to cast
Read Languages: 5+
Proficiencies
(ECT) Precise Shot
(WPM) Longbow (Pierce)
(CLS) Alertness
(CLS) Trap Finding
(GEN) Adventuring
(GEN) Survival
(GEN) Healing (2)*
(GEN) Collegiate Wizardry
(GEN) Theology 8+
Actions
Open Door: 18+
Det. Secret Door: 9+ (3+)
Hear Noise: 5+ (3+)
Open Lock: 14+ (10+)*
Climb Walls: 14+
Move Silently: 16+
Swim: 16+
Hide in Shadows: 16+
Find Traps: 13+ (7+) *
Remove Traps: 14+ (8+)
Pick Pocket: 16+
Initiative & Surprise Mod.
Initiative: +2
Surprise: +1
Misc. Notes & Information
Karma Cards: 1
Party Animal: Double carouse cost in Chalk Hill
* - Entries mark with an '*' are affected by the Int boosting ring
Hit Points Rolled:
Level 1: (4) + CON (1)
Level 2: (4) + CON (1)
Level 3: (4) + CON (1)
Level 4: (4) + CON (1)
Level 5: (1) + Con (1)
Backup XP:
Companions:
Medium Riding Horse (Saddle + saddlebags)
Encumbrance Limits
None (120') 5
Light (90') 7
Medium (60') 10
Heavy/Max (30') 20
Banked Cash:
1500GP