Brynna of the Silver Grove    (Human Female Antiquarian Witch (Pythoness))
Character Information   
Name: Brynna of the Silver Grove XP/Next lvl: 14903 / 16000
Class: Antiquarian Witch (Pythoness) HP:curr/max 17 / 17
Alignment: Neutral AC:reg/rear/no shield 2 / 0 / 2
Race: Human Level: 4
Age: 22 Height: 5'4'
Weight: 118lbs Gender: Female
Encumbrance: 3 1/6 Movement: 120/40
Languages: Common, Elven, Gnome
Ability Scores   
STR: 10 (0)
INT: 16 (+2)
WIS: 16 (+2)
DEX: 14 (+1)
CON: 14 (+1)
CHR: 16 (+2)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 (+3) 9 (+4) 15 (+4) 15 (+5) 14 (+5)

Notes: Petrifcation & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells

Description and Background   
Description:
Dark brown hair with pure white streak at the right temple (a legacy of her experience with the lailon). Light brown eyes flecked with gold.

Background:
1: 1st Child 2: Parent was a Sage/Scholar/Alchemist - Book 3: Apprenticed to clergy (heretic) / Magic Occurrence (Magic location) 4: Moved to borderlands / Religious experience (persecuted) Brynna's book that she got from her parent is their notes on Alchemy (gives a +1 bonus to Alchemy rolls if consulted beforehand). The heretic was a follower of Jesil. The magical location was a lailon. Lailons are places of power designed by the Ancients for various arcane uses such as summoning, healing, crafting magical items, and other even stranger purposes. Whilst exploring it, she was bathed in a magical aura that at first was warming and soothing but suddenly turned cold and painful. She managed to struggle free but as she was clearing the glowing light, she was blasted off her feet by some eldritch force that left her stunned and shaken. The next few months saw her raw magical talents develop beyond what her mentor was trying to teach her and as a result, she was cast out and labelled as a witch - ironically a title she found appealing and so her new path was made clear.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Silver Dagger 1 1d4/ n n 9+ DAM: 0 - HIT: 0
Dart 1 15/30/45 1d6+1/ n n 7+ 10 DAM: +1 Dex - HIT: +1 Dex / +1 WPM (Handy)
Equipment
Qty Item Location
1 Dress (Armiger) Worn (-)
1 Boots (Leather, High) Worn (-)
1 Belt (Leather) Worn (-)
1 Cloak (Winter, Fur-lined) Worn (-)
1 Silver Dagger Worn (1/6)
10 Darts Worn (2/6)
1 Adventurers Harness Worn (-1)
1 Backpack Worn (-)
1 Pouch Worn (-)
2 Large Sacks Backpack (-)
6 Torches Backpack (1/6)
1 Tinderbox Pouch (1/6)
1 Bedroll Backpack (1/6)
1 Waterskin Backpack (1/6)
1 Week of Iron Rations Backpack (1/6)
10 Pieces of Chalk Pouch (1/6)
1 Mirror Backpack (1/6)
1 Crowbar Backpack (1/6)
3 Birthwort Backpack (3/6)
20 Bandages Backpack (1/6)
1 Book on Alchemy Backpack (1/6)
2 Woundwort Backpack (2/6)
2 Comfrey Backpack (2/6)
1 Healing Salve (2 Doses) Backpack (1/6)
1 Scroll of Cure Light Wounds Scroll Tube (-)
1 Scroll of Bless Scroll Tube (-)
2 Military Oil Backpack (2/6)
1 Healing Poultice Backpack (1/6)
1 Scroll Tube Backpack (1/6)
1 Scroll of Remove Curse Scroll Tube (-)
1 Potion of Healing Backpack (1/6)


Wealth   Enter negative number to subtract
PP GP EP SP CP
2 516 0 71 0
Magic Items
Qty Item Location
1 Cloak of Protection +1 Worn (-)
1 Standard Malachite Ring (reroll any roll 1 per day) Worn (-)
1 Brooch of Shielding (61) Worn (-)


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book


Level 0
Bless Meal
Cure Minor Wounds
Edible Plant
Petition
Restful Sleep
Save the Dying

Level 1
Cause Fear
Command Word
Cure Light Wounds
Delay Disease
Detect Magic
Detect Poison
Faerie Fire
Light
Locate Animal or Plant
Predict Weather
Protection from Evil
Purify Food and Water
Read Languages
Resist Cold
Salving Rest
Trance

Level 2
Augury
Bane
Chameleon
Charm Animal
Choking Grip
Delay Poison
Detect Charm
Enthrall
Hold Person
Locate Object
Magic Mouth
Resist Fire
Sleep
Speak with Animal
Unseen Servant
Ventriloquism


Notes
Class & Race Abilities
Base Attack 9+
Damage Bonus 0
Cleave x2
XP Bonus: +10
Healing
Cure Moderate Wounds once per 8 hours (1 turn to use)
Proficiencies
(ECT) Contemplative
(Class) Divine Blessing
(Class) Alchemy (1) 8+
(WPM) Dart (Handy)
(Gen) Adventuring 9+
(Gen) Healing (3) Identify 1+ / Neutralise
Poison, Cure Disease, Cure Serious 12+
(Gen) Naturalism 9+

Actions
Open Door: 18+
Det. Secret Door: 16+
Hear Noise: 16+
Open Lock: 16+
Climb Walls: 16+
Move Silently: 17+
Swim: 16+
Hide in Shadows: 17+
Find Traps: 16+
Remove Traps: 17+
Pick Pocket: 17+
Initiative & Surprise Mod.
Initiative: +2
Surprise: 0
Misc. Notes & Information
Karma Cards: 1
Hit Points Rolled:
Level 1: (4) + CON (1)
Level 2: (4) + CON (1)
Level 3: (2) + CON (1)
Level 4: (3) + CON (1)
Backup XP:
Companions:
Medium Riding Horse (Saddle + saddlebags)
Wardog - (Leather Armour + Spiked Collar)
AC 5, HD 2+2, Move 90'(30'), AL N, Save F1, Morale +2, 1x Bite AT 8+ for 1d6+1 damage
Tricks:
Encumbrance Limits
None (120') 5
Light (90') 7
Medium (60') 10
Heavy/Max (30') 20
Spells per Day
Level 0: 3 + 2 (Wis)
Level 1: 3 + 1 (Wis)
Level 2: 2 + 1 (Wis)
Banked Cash
1500GP