Shameful Shamus O'Reilly    (Pict Jester)
Character Information   
Name: Shameful Shamus O'Reilly XP/Next lvl: /
Class: Jester HP:curr/max 48 / 48
Alignment: chaotic neutral AC:reg/rear/no shield 2 / 6 / 2
Race: Pict Level:
Age: 30 Height:
Weight: 165lbs Gender:
Encumbrance: Movement:
Languages: Common, Pictish, Goblin, Atlantean, trail-signs and smoke signals
Ability Scores   
STR: 10 ()
INT: 15 (4 Additional Languages )
WIS: 10 ()
DEX: 18 (+3 Reaction Adjustment / -4 Defensive Adjustment)
CON: 12 (System Shock 80 / Ressurection 85)
CHR: 13 (5 Henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger +1 / +2 Named (Mageslayer) 1/1 Melee 2 1D6/1d4 n n 19/18 attuned to magic using creatures that possess magical capabilities and enchanted creatures. It Glows whenever magical creatures are near, within 500' radius.
Sling 2/1 4/8/16 1D4/1D4 n n 20
Equipment
Qty Item Location
1 set thieves tools Backpack
1 Joker Scepter Waist
1 Suit of Studded Leather Armor Body
1 Waterskin / Drinking horn Backpack
1 Hand axe Hut
1 Knife Waist
1 Spear Hut
1 Leather boots Feet
1 Round Wooden Shield Hut
1 Leather helm Head
1 Leather Backpack Back
1 Fur cloak Back
4 Daggers Waist
1 Sling Waist
1 Pouch / 25 Sling Stones Waist
1 Short Sword Hut


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 10 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Color Spray
Faerie Fire


Spell Book


Level 1
Faerie Fire
Charm Person
Color Spray
Dancing Lights
Darkness
Enlarge
Grease
Hypnotism
Identify
Light
Phantom Armor
Read Illusionist Magic
Read Magic
Sleep
Spook


Notes
Fochlucan Bandore
A jester is also able to play Fochlucan Bandore to limited effect, performing as a 1st-level bard.
Juggling
In addition to being entertaining, juggling allows him
to catch small, hand-hurled missiles (such as
daggers or darts) on a successful save vs.
petrification.
Joking and Jesting
The jester’s joking and jesting abilities enable him
to duplicate the effects of an enthrall, remove
fear, or taunt spell, once per round, at will. (When
used in this manner, remove fear does not require
a touch to be effective.) Jesters are immune to
attacks that cause insanity, and they gain a
saving throw bonus equal to their level against
charm-type spells. Furthermore, any attempt to
read a jester’s mind has a percentage chance
equal to the jester’s level of causing confusion in
the mind-reader.
Pick pockets
50
Open Locks
48
Find / Remove Traps
35
Move Silently
52
Hide in Shadows
40
Hear Noise
15
Climb Walls
87
Read Language 0
Tracking Outdoors Ability
25