Caleb Karos    (Human Male Wonderworker 'Divine Magician')
Character Information   
Name: Caleb Karos XP/Next lvl: 14680 / 25000
Class: Wonderworker 'Divine Magician' HP:curr/max 12 / 12
Alignment: Neutral AC:reg/rear/no shield 1 / 1 / 1
Race: Human Level: 2
Age: 20 Height: 5ft 11'
Weight: 120lbs Gender: Male
Encumbrance: 1 5/6 Movement: 90/30
Languages: Common, Elven, Dwarven, Draconic
Ability Scores   
STR: 11 (+0)
INT: 18 (+3)
WIS: 17 (+2)
DEX: 11 (+0)
CON: 16 (+2)
CHR: 11 (+0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 (+1) 10 (+3) 12 (+1) 8 (+4) 9 (+3)

Notes: Notes: Petrification & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells - Ability Modifiers included

Description and Background   
Description:
Slim, Human male with Red Hair

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sling 1 1d4/1d4 n n 9 27
Silver Dagger 1 1d4/1d4 n n 9
Equipment
Qty Item Location
1 Backpack Worn (-)
1 Blanket (wool, thick) Backpack (1/6)
2 Pouch Worn (-)
1 Spellbook Beltpouch (1/6)
1 Tinderbox Backpack (1/6)
1 Boots (leather, high) Worn (-)
1 Belt (leather) Worn (-)
1 Tunic and Pants Worn (-)
1 Gloves Worn (-)
1 Waterskin Backpack (1/6)
6 Torches Backpack (1/6)
1 Crowbar Backpack (1/6)
1 Rations, Iron (one week) Backpack (1/6)
1 Ink Beltpouch (-)
1 Adventurers Harness Worn (-1)
1 Stack of bandages (20) Beltpouch (1/6)
1 Sling Worn (1/6)
2 Scroll (Levitate) Arc Scroll Case (-)
1 Scroll (Floating Disc) Arc Scroll Case (-)
1 Parchment Notes on fly spell Scroll Case (-)
1 Scroll (Shield, Light) Arc Scroll Case (-)
1 Dagger Worn (1/6)
3 Scroll Case (Bone) Worn (2/6)
1 Sling Bullets (60) Worn (2/6)
1 Holy Symbol (Murr) Worn (1/6)
1 Scroll (Cure Light Wounds, Resist Cold, Resist Fire) Scroll Case (-)
1 Scroll (Magic Missile)x2 Arc & (Detect Magic) Scroll Case (-)
1 Wand (Detect Magic) 8 charges Beltpouch (1/6)
1 Scroll (Sheild) arc Scroll Case (-)
1 Scroll (Protection Evil) & (Nutralise Poison) Div Scroll Case (-)
1 Scroll (Light) (protection from evil) (Phantasmal force) Scroll Case (-)
1 ivory Scroll Case Worn 1/6
1 Scroll (Cure Light Wounds, Cure Disease) Scroll Case (-)
1 Potion of Healing 1d6 +1 Beltpouch (1/6)
1 spinnel


Wealth   Enter negative number to subtract
PP GP EP SP CP
2 1000 0 84 0
Magic Items
Qty Item Location
1 Cloak (Protection +1) Magic* Worn (-)


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Restful Sleep (Orison)


Spell Book


Level 0
Black Flame (Cantrip)
Bless Meal (Osiron)
Clean (Cantrip)
Cough (Cantrip)
Cure Minor Wounds (Osiron)
Gather (Cantrip)
Mend (Cantrip)
Open/Close (Cantrip)
Preserve (Osiron)
Save the Dying (Osiron)
Sound (Cantrip)
Spark (Osiron)
Warding (Osiron)

Level 1
Detect Magic
Light
Magic Missile
Read Languages
Shield
Sleep

Level 2
Mirror Image
Summon Hero


Notes
PROFICIENCIES
(ECT) Sense Power
(Gen) Adventuring,
(Gen) Healing (3),
(Class) Apostasy,
(Gen) Bargaining,
CLASS ABILITIES
'Favored of the Empyrean powers' All wonderworkers receive a +2 bonus to all saving throws.

'Ageless' Enjoy a lifespan three times longer than that of normal men. Like elves, they are immune to ghoul paralysis.

'Divine Health' Immune to all forms of disease, including magical diseases caused by spells, mummies, or lycanthropes.

'Lay on Hands' A wonderworker heals 2 points of damage per level when the power is used. once per day.

'Blood of ancient Kings' The character may hire one more henchman than his Charisma would otherwise permit, and the base morale score of any henchmen is increased by 1.
Misc Info
Info regarding 'agelessness'.
1. They ignore progressive ability score adjustments for age categories.
2. They roll Death from Old Age at the following:
a) Racial Minimum Old age x3 + Constitution
b) Racial Minimum Ancient age x3 + Constitution
c) Racial Maximum Listed age x 3, and each year thereafter
A Wonderworker with CON 15 thereafter would roll for a saving throw versus Death at (56 x3 + 15) 183, (76x3 + 15) 243, and (95 x3) 285 and each year thereafter.
Deity
The Great Father
Actions
Open Door: 18+
Det. Secret Door: 16+
Hear Noise: 16+
Open Lock: 15+
Climb Walls: 18+
Move Silently: 18+
Swim: 14+
Hide in Shadows: 18+
Find Traps: 15+
Remove Traps: 18+
Pick Pocket: 18+
Hit Points Rolled
Level 1: (4) + CON (2)
Level 2: (4) + CON (2)
Level 3: (3) + CON (2)
Encumbrance Limits
None (120’) 5
Light (90’) 7
Medium (60’) 10
Heavy/Max (30’) 20
Apostate Spells Chosen
Cure Moderate Wounds (Priestess 2nd)
Cure Major Wounds (Priestess 3rd)
Cure Critical Wounds (Priestess 5th)
Spirit of Healing (Priestess 4rd)
Spells per day (Arc)
Level 0 - 6
Level 1 - 3
Level 2 - 2
Spells per day (Div)
Level 0 - 6
Level 1 - 3
Karma Cards
Arcane Mind
Reserve XP
1200