Horik    (Northman Male Fighter)
Character Information   
Name: Horik XP/Next lvl: 14001 / 18001
Class: Fighter HP:curr/max 36 / 36
Alignment: CN AC:reg/rear/no shield 7 / 8 / 8
Race: Northman Level: 3
Age: 32 Height: 5' 11
Weight: 170lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 15 (Wt. Allowance +200| Open Doors 1-2| Bend-Lift 7)
INT: 13 (Additional Lang. 3)
WIS: 15 (Magical Attk Adj. +1)
DEX: 13 ()
CON: 16 (H.P. Adj. +2| System Shock 95| Resurrect Survival 96)
CHR: 12 (Max Hench 5| Loyalty Base Nrm| Reaction Adj. Nrm)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes: +2 to saving throws against aimed magic items, petrifaction/polymorph, poison or paralysis, and spells.

Description and Background   
Description:


Background:
Has 5 acres of land with two bedroom Hut. Horik is a scion of the Danish royal House of Sigfred. Which was itself likely a branch of the royal Scylding clan, which was believed to be descended from Odin and related to the Ynglings (descended from Frey).


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Broad Sword 3/2 5 2d4/1d6+1 y n +1 to Hit From Spec +1 to Hit From Northman Race
Hand Axe 1 1|2|3 4 1d6/1d4 n n +1 to Hit From Northman Race
Fate's Promise Broad Sword +3 3/2 5 2d4/1d6+1 n n +1 to Hit From Spec +1 to Hit From Northman Race +3 to hit from sword ability +2 to DMG From Spec +3 to DMG From Sword Ability
Equipment
Qty Item Location
1 Hand Axe Belt
1 Knife Boot
1 Waterskin Belt
1 Set of Leather boots Equipped
1 Round Wooden Shield Left Hand
1 Leather helm Equipped
1 Fur Cloak Equipped
1 Broad Sword Belt
1 Leather Armor Equipped


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 10 0 0 0
Magic Items
Qty Item Location
1 Fate's Promise Broad Sword +3 Sheath


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Northman
Northman

A hearty and strong barbarian race from
the frozen north, representing various literary
archetypes such as Howard's Cimmerians or
Leiber's Snow Clans. If the optional height
and weight tables are used, increase their
height by two inches and their weight by
ten pounds. They receive a bonus of +1 to
their initially-rolled strength score to a
maximum of 19.
Northmen are experts with the axe, sword
and spear, and receive a bonus of +1 'to hit'
with these weapons in hand to hand
combat.
In youth, Northmen are taught to paint their
faces and bodies with semi-magical
patterns of woad that protect them. While
wearing the paint, a Northman receives a
bonus of +2 to saving throws against aimed
magic items, petrifaction/polymorph, poison
or paralysis, and spells.
A PC Northman may be an assassin,
barbarian, cleric, druid, fighter, ranger, thief,
troubadour or witch. He or she may also
multi-class as a Fighter/thief, cleric/fighter,
cleric/thief, or fighter/witch. Northmen speak their native tongue and
their alignment language. PC Northmen
learn the Common tongue before play
begins; deduct one language from the
maximum number the character is
permitted to learn by virtue of his or her
intelligence. If the character's intelligence is
insufficient to learn Common before play
begins, then he or she still learns it, but
speaks Common poorly and with a thick
accent, and cannot read or write.


Racial Limitations:
Minimum/maximum ability scores (after
adjustment for race); if the ability scores
rolled do not fall within these limits, then the
race of Northman is not a valid choice for
the character:

Strength 8/19
Dexterity 3/18
Constitution 8/18
Intelligence 3/18
Wisdom 3/18
Charisma 3/18


Level limitations:
Barbarian Unlimited
Cavalier N/A
Cleric 4
Druid 7
Fighter Unlimited
Illusionist N/A
Magic user N/A
Paladin N/A
Ranger 11
Thief Unlimited
Witch 6
Wep. Prof.
Broad Sword (Specialized)
Hand Axe
Fate's Promise
The sword, named Fate's Promise , is a +3 Broad sword that grants its wielder a magic resistance of 25 in a 5-foot radius, It dispels magic in a 5-foot radius, and grants a bonus of 10 additional points of damage upon chaotic evil opponents. In addition, Fate's promise can cast Strength and Heal once per day.