Grindhelm Lorthain    (Dwarf Male Fighter)
Character Information   
Name: Grindhelm Lorthain XP/Next lvl: 57500 / 125000
Class: Fighter HP:curr/max 40 / 58
Alignment: Chaotic/Neutral AC:reg/rear/no shield 1 / 0 / 1
Race: Dwarf Level: 6
Age: 47 Height: 4 ft. 3 in.
Weight: 170 Gender: Male
Encumbrance: Movement:
Languages: Dwarven, Gnome, Goblin, Kobold, Orcish, Elven, Lizardman
Ability Scores   
STR: 17 (+1 hit+dmg)
INT: 13 (+2 languages (Limited by race))
WIS: 10 ()
DEX: 13 ()
CON: 17 (+3 health/lvl)
CHR: 9 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 13 13 14

Notes:

Description and Background   
Description:
A stout ginger dwarf, this one. He appears a bit lazy, but he is not short on strength. He's also surprisingly healthy, at least for his community of dwarven-kin. He has chosen to keep his hair free hanging, refusing to shave it. One would compare it to the hair of elves, but much dirtier and haggled. His beard is his pride, for he's taken to adding precious gems to the various rings that hold it in a single stripe of hair.

Background:
Since this dwarf was young, he has been taking leftover stones from the paths of the miners as they were expanding and crafting them into his own little trinkets. He's managed to fashion many things, from cups and bowls to decent battle equipment. However, on one of his treks for more stone, he came across a small cavern with an oddly large egg in it. As he was finding out what it was, it hatched into a Kobold. Feeling responsible for the young creature, Grindhelm took it upon himself to take care of it. As everyone was asleep, he took the newly hatched Kobold to his home and began to raise it. Years later, the community was attacked by a band of looters and thugs from a nearby town. Grindhelm was away from the attack, trying to find some decent food for his child, but returned to find it ransacked and destroyed. Including his Kobold young, named Garaz. He gathered what little he could find, including the skull of his lost young, and set off on a journey to claim the lives of bandits and thugs, regardless of the consequences.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Equipment
Qty Item Location
1 Kobold Skull Shoulder
1 Various chunks of rocks Bag
1 Box of stone carving tools Bag
1 Water skin Waist
1 Book of Names Bag


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 250 0 0 0
Magic Items
Qty Item Location
1 Slate Mail Body
1 Screaming Death Battle Axe Waist
1 Ring of Animation Finger


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Race Bonus
60' Infravision
50 Determine Depth
75 Detect Grade/Slope
75 Detect New Const. passage
66.6 Detect moving/shifting rooms/walls
50 Detect Pit/Stonework Trap
Combat Bonus'
-4 to enemy to hit against ogres, trolls, ogre magi, giants, and/or titans
+1 to hit against half-orcs, goblins, hobgoblins, or orcs
Items
Screaming Death +2 Battle Axe with 3X Fear a day (Double Specialization)
Uses left: 3