Corvat, Priest of Viltae    (Human Male Cleric )
Character Information   
Name: Corvat, Priest of Viltae XP/Next lvl: 3375 / 6000
Class: Cleric HP:curr/max 16 / 16
Alignment: Neutral AC:reg/rear/no shield 8 / 5 / 7
Race: Human Level: 3
Age: 21 Height: 5'8'
Weight: 168lbs Gender: Male
Encumbrance: 6 Movement: 90/30
Languages: Common, Dwarven
Ability Scores   
STR: 11 (0)
INT: 14 (+1)
WIS: 18 (+3)
DEX: 16 (+2)
CON: 15 (+1)
CHR: 10 (0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11+ 7+ 12+ 10+ 10+

Notes: Petrifcation & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells - Ability Modifiers included, Vilyadir included

Description and Background   
Description:
Ink black hair, brown eyes and a hawks beak of a nose lends Corvat a stern and somewhat severe appearance

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Mace 1 1d6/1d8 n n 9+
Sling 1 45/90/180 1d4/ n n 7+ 30
Equipment
Qty Item Location
1 Tunic & Pants (Freeholder) Worn (-)
1 Boots (Leather, Low) Worn (-)
1 Belt (Leather) Worn (-)
1 Cloak (Long, Hooded) Worn (-)
1 Chainmail + Helm Worn (4)
1 Mace Worn (1/6)
1 Shield Worn (1)
1 Sling + 30 bullets Worn (1/6)
1 Adventurers Harness Worn (-1)
1 Holy Symbol Worn (1/6)
1 Backpack Worn (-)
1 Pouch Worn (-)
1 Blanket (Wool, Thick) Backpack (1/6)
6 Torches Backpack (1/6)
1 Tinderbox Pouch (1/6)
1 Week of Iron Rations Backpack (1/6)
1 Waterskin Backpack (1/6)
1 Dagger Worn (1/6)
20 Bandages Backpack (1/6)
1 Healing Poultice (1 Doses) Backpack (1/6)
1 Potion of Healing Backpack (1/6)


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 350 0 8 0
Magic Items
Qty Item Location
1 Vilyadir (+1 1st lvl spell, +1AC +1 Saves in 10' Radius +1 LVL to Turn Undead) Worn (-)


Gems and Jewelry
Qty Item Location
1 Sunburst Pendant Worn (-)
Memorized Spells



Spell Book


Level 0
Benediction
Cleanse Wound
Consecrate
Cure Minor Wounds
Meditation
Save the Dying
Warding

Level 1
Command Word
Cure Light Wounds
Detect Evil
Detect Magic
Light
Protection from Evil
Purify Food and Water
Remove Fear
Resist Cold
Sanctuary


Notes
Class & Race Abilities
God: Viltae
Base Attack: 9+
Damage Bonus: +0
Cleave: x1
XP Bonus: +10
Proficiencies
(ECT) Evolving Item (Armband)
(Class) Apostasy (Cure Moderate Wounds/Cure Major
Wounds/Cure Critical Wounds/Spirit of Healing)
(Gen) Adventuring 7+
(Gen) Healing (2) Identify 4+ /
Neutralise Poison, Cure Disease, Cure Light 15+

Actions
Open Door: 18+
Det. Secret Door: 15+
Hear Noise: 15+
Open Lock: 17+
Climb Walls: 14+
Move Silently: 16+
Swim: 14+
Hide in Shadows: 16+
Find Traps: 17+
Remove Traps: 16+
Pick Pocket: 16+
Initiative & Surprise Mod.
Initiative: +2
Surprise: 0
Misc. Notes & Information
Vilyadir (+1 1st lvl spell, +1AC +1 Saves in 10' Radius +1 LVL to Turn Undead)
Hit Points Rolled:
Level 1: (6) + CON (1)
Level 2: (6) + CON (1)
Level 3: (1) + CON (1)
Backup XP:
Companions:
Encumbrance Limits
None (120') 5
Light (90') 7
Medium (60') 10
Heavy/Max (30') 20
Turning Undead
Skeleton - 4+ (T)
Zombie - 7+ (4+)
Ghoul - 10+ (7+)
Wight - 13+ (10+)
Wraith - 16+ (13+)
Mummy - 19+ (16+)
Spectre - - (19+)
Spells per Day
Level 0: 5 = 3 (Class) + 2 (Wis)
Level 1: 3 = 1 (Class) + 1 (Wis) + 1 (Vilyadir)
Level 2: 0 = 0 (Class) + 0 (Wis)