Arvenor Gladerunner    (Elf Male Ranger (Rover))
Character Information   
Name: Arvenor Gladerunner XP/Next lvl: 2408 / 4550
Class: Ranger (Rover) HP:curr/max 14 / 14
Alignment: Neutral AC:reg/rear/no shield 7 / 4 / 6
Race: Elf Level: 2
Age: 78 Height: 5' 5'
Weight: 109lbs Gender: Male
Encumbrance: 6 4/6 Movement: 90/30
Languages: Common, Elven, Gnoll, Hobgoblin, Orc, Kobold
Ability Scores   
STR: 16 (+2)
INT: 13 (+1)
WIS: 12 (0)
DEX: 16 (+2)
CON: 14 (+1)
CHR: 13 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11+ 12+ 13+ 14+ 15+

Notes: Petrifcation & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells - Ability Modifiers included

Description and Background   
Description:
Yellow blond hair and blue eyes, tanned skin from exposure to the elements.

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Phoenix Bow 1 70/140/210 1d6+3/ n n 5+ 20 Enc:+1 Acc:+1 Dex:+2 DamB:+1 DC15 Dex check for +1d6 dam fire arrow
Sword 1 1d6+2/1d8+2 n n 7+
Dagger 1 1d4+2/ n n 7+
Equipment
Qty Item Location
1 Belt, Tunic & Pants (Armiger) Worn (-)
1 Boots (Leather, High) Worn (-)
1 Cloak (Long, Hooded) Worn (-)
1 Chainmail + Helm Worn (4)
1 Sword Worn (1/6)
1 Small Shield Worn (3/6)
1 Adventurers Harness Worn (-1)
1 Backpack Worn (-)
1 Pouch Worn (-)
2 Sack (Large, holds 6 stone) Backpack (-)
1 Blanket (Wool, Thick) Backpack (1/6)
6 Torches Backpack (1/6)
1 Tinderbox Pouch (1/6)
1 Week of Iron Rations Backpack (1/6)
1 Waterskin Backpack (1/6)
1 Quiver of Arrows (20) Worn (1/6)
1 Silver Dagger Worn (1/6)
1 Healing Salve (2 Doses) Pouch (1/6)
4 Bundle of Arrows (4 x 20) (80) Backpack (4/6)


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 210 0 3 0
Magic Items
Qty Item Location
1 The Phoenix Bow Worn (1)


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Class & Race Abilities
Base Attack: 9+
Missile Damage Bonus: +1
Cleave: x2
XP Bonus: +10
Accuracy: +1 to Attack Throws with bows
Precise Shot: May shoot into melee at -4 to Attack Throw
Difficult to Spot: May hide outdoors on a 3+, in dungeons on a 14+
Tracker: May follow tracks on an 10+
Beast/Bird Friend: +2 to reaction rolls from normal animals, may also
take animals as henchmen and Identify Flora and Fauna on an 11+
Animal Reflexes: +1 to initiative +1 to surprise rolls (+2 in outdoors)
Keen Eyes: Detect hidden/secret doors on an 8+ (14+ on casual inspection)
Connection to Nature: Immune to ghoul paralysis
Proficiencies
(ECT) Evolving Item (The Phoenix Bow)
(Class) Precise Shot (Rank 2: -2 to shoot into Melee)
(Gen) Adventuring (10+)
(Gen) Naturalism
(Gen) Animal Training (Canine) (10+)
Actions
Open Door: 10+
Det. Secret Door: 8+/14+
Hear Noise: 18+
Open Lock: 17+
Climb Walls: 14+
Move Silently: 16+
Swim: 14+
Hide in Shadows: 3+ Outdoors 14+ Indoors
Find Traps: 17+
Remove Traps: 16+
Pick Pocket: 16+
Tracking: 6+
Initiative & Surprise Mod.
Initiative: +3
Surprise: +1 (+2 Outdoors)
Misc. Notes & Information
The Phoenix Bow currently has a +1 enchantment and the capability to turn an arrow into a flaming arrow (on a DC15 DEX check) for an additional +1d6 fire damage

Powerful upper class NPC enemy in Dolmvey
Hit Points Rolled:
Level 1: (6) + CON (1)
Level 2: (6) + CON (1)
Backup XP:
Companions:
Wardog (Whisper)
AC 5, HD 2+2, Move 90'(30'), AL N, Save F1, Morale +2, 1x Bite AT 8+ for 1d6+1 damage
Tricks: Alert, Attack, Back Attack, Blend, Guard, Heel
Armour: Studded leather

Mule (Biter)
AC 2, HD 2, Move 120'(40'), AL N, Save H0, Morale 0, 1x Kick or Bite AT 9+ for 1d4 or 1d3 damage
Tricks: Heel, Work
Carrying: Inventory Items indicated + the following
Draft saddle and Tack
Saddle bags
Encumbrance Limits
None (120') 6
Light (90') 8
Medium (60') 11
Heavy/Max (30') 21
Guild Bank
GP -