Weapon Proficiencies (5)
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Bastard sword, Morning star, Longsword, Two Handed sword, Mace |
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Paladin Class Abilities
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Improved Saving throws: The paladin uses a more
favourable saving throw table than other classes (see
table, below).
cure disease: Paladins can cure disease (as the
clerical spell) by touch, once per week. Paladins
of higher than 5th level may do so twice per
week, and those higher than 10th level thrice
per week. Paladins themselves are completely
immune to disease.
detect evil: A paladin may detect evil at any
range up to 60 ft at will, provided he or she concentrates
on doing so.
protection from evil: A paladin radiates an aura
within a 10 ft radius, equivalent to the clerical
spell protection from evil.
lay on hands: Once per day, the paladin may
heal 2 hit points/ level to any creature touched
(e.g. a third level paladin would heal 6hp with
this ability) LOH 12 HP 1/day
advanced abilities
turn Undead (3rd): Paladins of third level
and higher gain the ability to turn undead
as a good aligned cleric does, but as a cleric
of two levels lower than the paladin’s level.
Summon Warhorse (4th): At fourth level, the paladin
may summon a special Paladin’s Warhorse, a heavy
warhorse with enhanced hit points, intelligence and movement
speed. Such a destrier may be called only once every ten years.
Bonus attacks (8th): Paladins gain additional attacks as fi ghters
do, but less swiftly. A paladin has one attack at 1st to 7th
level, 3/2 attacks at 8th to 14th level, and two attacks at 15th
level and above. If the optional weapon specialisation rules
are permitted by the GM, paladins may specialise as fi ghters
do, save that they receive fewer profi ciencies and gain extra
attacks more slowly as described above.
clerical Spellcasting (9th): Paladins gain the ability to cast
certain cleric spells at 9th level (see table, below). |
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Turn Undead Table
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turning Undead table
type of Undead example
cleric level
--------------1 2 3 4 5 6 7 8 9-13 14-18 19+
Type 1 Skel--10 7 4 T T D D D D D D
Type 2 Zom--13 10 7 T T D D D D D D
Type 3 Gho---16 13 10 4 T T D D D D D
Type 4 Sha---19 16 13 7 4 T T D D D D
Type 5 Wig---20 19 16 10 7 4 T T D D D
Type 6 Gha------20 19 13 10 7 4 T T D D
Type 7 Wra---------20 16 13 10 7 4 T T D
Type 8 Mum------------19 13 13 10 7 4 T D
Type 9 Spec-----------,20 19 16 13 10 7 T T
Type 10 Vam---------------20 19 16 13 10 7 4
Type 11 Ghost----------------,20 19 16 13 10 7
Type 12 Lich---------------------,20 19 16 13 10
Type 13 Fiend-----------------------,20 19 16 13
For the purposes of evil clerics turning paladins, paladins are treated as Type 8 if they are level 1-2, Type 9 if level 3-4, Type 10 if level 5-6, Type 11 if level 7-8, Type 12 if level 9-10 and Type 13 if level 11 or higher. However, paladins cannot be destroyed by turning.
If the number on the die is equal to or greater than the number shown on the table, the creature is turned and will flee.
If the table indicates “Tâ€, the undead creature is automatically turned, and will flee.
It the table indicates “Dâ€, the undead creature is automatically destroyed and will crumble to dust.
For evil clerics, a result of “D†indicates that the undead are forced into the cleric’s command for a period of 24 hours |
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Lay on Hands
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Now Level 4 used to be Level 6
LOH 12 HP/Day 0 of 12
Current LOH ability 0 of 8
Used on Scarlett after zombie attack.
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Bag of Holding Contents
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Lanter 2 lbs, 5xFlask of Oil 5 lbs, 15xTrail Rations 5 lbs, 14xRations 14 lbs, 5xTorches 5 lbs, Whetstone and flint/steel 0 lbs, Waterskin with 3 pints 4 lbs, Soap and Towel 2 lbs.
Total in the bag = 37 lbs
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