Himmel Soothtel    (Human Male Magic-User)
Character Information   
Name: Himmel Soothtel XP/Next lvl: 414 / 2500
Class: Magic-User HP:curr/max 3 / 3
Alignment: Neutral AC:reg/rear/no shield 10 / 10 / 10
Race: Human Level: 1
Age: 22 Height: 6' 2'
Weight: 145 lbs Gender: Male
Encumbrance: 20 lbs Movement: 20 Walk, 40' Run/Combat
Languages: Common, Dwarven, Elvish, Goblin, Giantish, Dragon
Ability Scores   
STR: 9 (+0 Hit / +0 Dmg / 1-2 Open Doors / +5 Carry)
INT: 17 (5 Addit Lang / 9 Max Spll lvl / 85 Learn spells / 7/all min/max)
WIS: 15 (+5 to Experience)
DEX: 9 (+0 Missile to hit / No AC bonus)
CON: 10 (+0 hp / 75 raise dead survival)
CHR: 11 (4 Hirelings)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 13 14 16 15

Notes: +2 to all Spell saves

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Staff 1 1d6/ n n
Equipment
Qty Item Location
1 Staff Carry
1 Backpack Wearing
1 Scroll Case Backpack
1 Spell Book Backpack
1 Spell Scroll (Hold Portal, 1st lvl) Scroll Case
1 Bedroll Backpack
1 Flint & Steel Backpack
6 Torches Backpack
3 Days Dried Rations Backpack
1 Waterskin Backpack
1 Beltpouch, Small Wearing


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 104 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Light


Spell Book


Level 1
Detect Magic
Hold Portal
Light
Protection from Evil
Read Languages
Read Magic


Notes
Notes:
Prime Attribute: Intelligence, 13+ (+5 experience bonus)
STR: 8-9 (–1): Has trouble even lifting heavy objects
INT: 16-17 (3): Fairly intelligent, able to understand new tasks quickly
WIS: 14-15 (2): Can get hunches about a situation that doesn’t feel right
DEX: 8-9 (–1): Somewhat slow, occasionally trips over own feet
CON: 10-11 (0): Occasionally contracts mild sicknesses
CHR: 10-11 (0): Capable of polite conversation

Hit Dice: 1d4 (Gains 1 hp/level after 11th level.)
Armor/Shield Permitted: None
Weapons Permitted: Dagger, staff, and darts
Saving Throw Bonus: +2 on saves vs Spell

Read Magic is an Ability

Known Spells:
Detect Magic
Hold Portal
Light
Protection from Evil
Read Languages
Read Magic

Spell Descriptions:
Detect Magic
Spell Level: Cleric, Magic-User, 1st Level Range: 60 feet
Duration: 20 minutes
The caster can perceive, in places, people, or things, the presence of a magical spell or enchantment. For example, magical items may be discovered in this fashion, as can the presence of a charm secretly laid upon a person.

Hold Portal
Spell Level: Magic-User, 1st Level Range: Referee’s Discretion Duration: 2d6 turns
This spell holds a door closed for the spell’s duration or until dispelled. Creatures with magic resistance can shatter the spell without effort.

Light
Spell Level: Cleric; Magic-User, 1st Level
Range: 60 feet
Duration: 1 hour (+10 minutes/level) for Magic-Users
2 hours for Clerics
The target person or object (at a range of up to 60 feet) produces light about as bright as a torch, to a radius of 20ft.

Protection from Evil
Spell Level: Cleric, 1st Level; Magic-User, 1st Level Range: Caster
Duration: 2 hours
Creates a magical field of protection immediately around the caster, blocking out all enchanted monsters such as elementals and demons). Evil monsters suffer a -1 penalty to hit the caster, and the caster gains +1 on all saving throws against such attacks. If the caster already has any magical bonuses to saving throws or armor class, the bonus from the magic circle has no effect, although the protective circle still functions against enchanted creatures.
The Magic-User version of this spell is exactly the same as the one used by the Cleric, except that it has a duration time of 1 hour.

Read Languages
Spell Level: Magic-User, 1st Level Range: Normal reading distance Duration: One or two readings
This spell allows the caster to decipher directions, instructions, and formulae in languages unknown to the caster. This can be particularly useful for treasure maps, but it does not solve any codes.

Read Magic
Spell Level: Magic-User, 1st Level
Range: Caster only
Duration: 2 scrolls or other magical writings
This spell allows the caster to read the magical writings upon scrolls and (occasionally) dungeon walls. Without the use of this spell, magical writing cannot be read even by a Magic- User.