Bamble Whistlestone    (Gnome Male Thief)
Character Information   
Name: Bamble Whistlestone XP/Next lvl: 38258 / 42501
Class: Thief HP:curr/max 28 / 28
Alignment: NG AC:reg/rear/no shield 3 / 4 / 3
Race: Gnome Level: 5
Age: 115 Height: 2'9'
Weight: 86 Gender: Male
Encumbrance: 200 Movement: 12
Languages: Common,Gnome,Underdark, Dwarven,
Ability Scores   
STR: 14 (Wght Allw 200lbs/ Open Doors1-3/Bend bars,Lift Gates 7)
INT: 13 (3 adtl Languages)
WIS: 11 ()
DEX: 18 (+3 React Adj/ Def Adj -4)
CON: 15 (+1 HP/ Syst Shok Surv 95/ Res Surv 94)
CHR: 11 (4 Max Henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 11 12 15 13

Notes: +4 on saves vs magic wands,staves, wands & Spells

Description and Background   
Description:
html

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
S. Sword 1 1d6/1d8 n y
x3 Dagger 1 1d4/1d3 n n
S Bow 2 1d6/1d6 n n 36 arrows
Equipment
Qty Item Location
1 Thieves Picks Belt
1 Backpack
2 1wk rations
1 Leather Armor
2 Water skins
1 50ft Silk Rope


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 35 0 33 29
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Gnome Abilities
Similar to their cousins, the dwarves, gnomes are highly magic resistant. A gnome player character gains a bonus of +1 for every 3 points of constitution ability score, just as dwarven Characters do. A constitution of 4 gains a +1, 7 gains a +2, 11 gains a +3, 14 gains a $4. and 18 gains a

+4 bonus to saving throws versus magic wands, stoves, rods, and spells.

Gnome characters are able to speak the following languages in addition to their alignment language (q.v.) and the 'common tongue' of humanity: dwarvish, gnome, halfling, goblin, kobold, and they can also communicate with any burrowing mammal (such as moles, bodgers, ground squirrels, etc.). Gnomes are unable to learn more than two languages in addition to those noted above, regardless of how high their intelligence score is.

Gnomes have infravision, the ability to see into the infra-red spectrum, so a gnome character is able to see up io 60' in the dark, noting varying heat radiation.

Being miners of exceptional merit, gnomes are able to detect the following facts when within 10' of the area to be examined, or at any time with respect to determination of their approximate depth underground:

Detect grade or slope in passage 80 probability upwards or downwards (d10, score 1-8)

Detect unsafe walls, 70 probability ceilings, or floors (d10, score 1-7)

Determine approximate 60 probability depth underground (d 10, score 1-6)

Determine direction of 50 probability travel underground (dANY, score any half)

It is important to note that the gnome must be actively seeking to determine the matter in question. The phenomenon does not otherwise become apparent to the character, for he or she must concentrate on the subject to get some form of answer.

In melee combat, gnome characters add 1 to their dice rolls to hit opponents who are kobolds or goblins. When being attacked by gnolls, bugbears, ogres, trolls, ogre magi, giants, and/or titans, gnome characters subtract 4 from their opponents' 'to hit' dice rolls because of the gnomes' small size and their combat skill against these much bigger creatures.
Thief Abilities
Pick Pockets 60
Open Locks 62
Find/Remove Traps 55
Move Silently 55
Hide in Shadows 46
Hear Noise 30
Climb Walls 75
Read Languages 25