Thief Abilities
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Pick Pockets 60
Open Locks 62
Find/Remove Traps 50
Move Silently 60
Hide in Shadows 56
Hear Noise 25
Climb Walls 75
Read Languages 20 |
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Gnome Abilities
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Similar to their cousins, the dwarves, gnomes are highly magic resistant. A
gnome player character gains a bonus of +1 for every 3 points of
constitution ability score, just as dwarven Characters do. A constitution of 4
gains a +1, 7 gains a +2, 11 gains a +3, 14 gains a $4. and 18 gains a
+5 bonus to saving throws versus magic wands, stoves, rods, and spells.
Gnome characters are able to speak the following languages in addition
to their alignment language (q.v.) and the 'common tongue' of
humanity: dwarvish, gnome, halfling, goblin, kobold, and they can also
communicate with any burrowing mammal (such as moles, bodgers,
ground squirrels, etc.). Gnomes are unable to learn more than two
languages in addition to those noted above, regardless of how high their
intelligence score is.
Gnomes have infravision, the ability to see into the infra-red spectrum, so
a gnome character is able to see up io 60' in the dark, noting varying heat
radiation.
Being miners of exceptional merit, gnomes are able to detect the
following facts when within 10' of the area to be examined, or at any time
with respect to determination of their approximate depth underground:
Detect grade or slope in passage 80 probability
upwards or downwards (d10, score 1-8)
Detect unsafe walls, 70 probability
ceilings, or floors (d10, score 1-7)
Determine approximate 60 probability
depth underground (d 10, score 1-6)
Determine direction of 50 probobility
travel underground (dANY, score any half)
It is important to note that the gnome must be actively seeking to
determine the matter in question. The phenomenon does not otherwise
become apparent to the character, for he or she must concentrate on the
subiect to get some form of answer.
In melee combat, gnome characters add 1 to their dice rolls to hit
opponents who are kobolds or goblins. When being attacked by gnolls,
bugbears, ogres, trolls, ogre magi, giants, and/or titans, gnome characters
subtract 4 from their opponents' 'to hit' dice rolls because of the gnomes'
small size and their combat skill against these much bigger creatures. |
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Weapon Prof.
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Sap
Light Crossbow
Dagger |
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