Nimble Rivenstone    (Gnome Male Thief)
Character Information   
Name: Nimble Rivenstone XP/Next lvl: 12286 / 20001
Class: Thief HP:curr/max 40 / 40
Alignment: CN AC:reg/rear/no shield 3 / 7 / 3
Race: Gnome Level: 5
Age: Height:
Weight: Gender: Male
Encumbrance: Movement:
Languages: Common, Dwarven, Gnome, Goblin, Kobold & burrowing mammals
Ability Scores   
STR: 14 (Wt Allow +200|Open Doors 1-2| Bend-Lift 7)
INT: 9 (Add. Lang. +1)
WIS: 16 (Magical Attack Adj. +2)
DEX: 18 (Reaction Adj. +3|Def. Adj. -4)
CON: 18 (H.P. Adj. +2(+4) System Shock 99 Resurrect Survival 100)
CHR: 14 (Max Henchmen 6 Loyalty Base +5 Reaction Adj +10)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:
Brother to Glimble Rivenstone.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger 2/1 1|2|3 2 1d4/1d3 n n
Sap 1 2 1d2/1d2 n n
Light Crossbow 1 6|12|18 7 1d4/1d4 n n
Equipment
Qty Item Location
1 Studded leather Armor Equipped
1 Thieves' picks & tools Pocket


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Thief Abilities
Pick Pockets 60
Open Locks 62
Find/Remove Traps 50
Move Silently 60
Hide in Shadows 56
Hear Noise 25
Climb Walls 75
Read Languages 20
Gnome Abilities
Similar to their cousins, the dwarves, gnomes are highly magic resistant. A

gnome player character gains a bonus of +1 for every 3 points of

constitution ability score, just as dwarven Characters do. A constitution of 4

gains a +1, 7 gains a +2, 11 gains a +3, 14 gains a $4. and 18 gains a

+5 bonus to saving throws versus magic wands, stoves, rods, and spells.

Gnome characters are able to speak the following languages in addition

to their alignment language (q.v.) and the 'common tongue' of

humanity: dwarvish, gnome, halfling, goblin, kobold, and they can also

communicate with any burrowing mammal (such as moles, bodgers,

ground squirrels, etc.). Gnomes are unable to learn more than two

languages in addition to those noted above, regardless of how high their

intelligence score is.

Gnomes have infravision, the ability to see into the infra-red spectrum, so

a gnome character is able to see up io 60' in the dark, noting varying heat

radiation.

Being miners of exceptional merit, gnomes are able to detect the

following facts when within 10' of the area to be examined, or at any time

with respect to determination of their approximate depth underground:

Detect grade or slope in passage 80 probability

upwards or downwards (d10, score 1-8)

Detect unsafe walls, 70 probability

ceilings, or floors (d10, score 1-7)

Determine approximate 60 probability

depth underground (d 10, score 1-6)

Determine direction of 50 probobility

travel underground (dANY, score any half)

It is important to note that the gnome must be actively seeking to

determine the matter in question. The phenomenon does not otherwise

become apparent to the character, for he or she must concentrate on the

subiect to get some form of answer.

In melee combat, gnome characters add 1 to their dice rolls to hit

opponents who are kobolds or goblins. When being attacked by gnolls,

bugbears, ogres, trolls, ogre magi, giants, and/or titans, gnome characters

subtract 4 from their opponents' 'to hit' dice rolls because of the gnomes'

small size and their combat skill against these much bigger creatures.
Weapon Prof.
Sap
Light Crossbow
Dagger