Morgan    (Human F Thief)
Character Information   
Name: Morgan XP/Next lvl: 40000 / 40001
Class: Thief HP:curr/max 13 / 13
Alignment: Neutral AC:reg/rear/no shield 6 / 0 / 6
Race: Human Level: 6
Age: 25 Height: 5'11'
Weight: 135 Gender: F
Encumbrance: Movement: 120'/turn, 40'/round, 120'/round
Languages: Common, neutral, Orcish
Ability Scores   
STR: 8 (-1 to hit, dmg, forcing doors)
INT: 15 (+1 addition languages)
WIS: 12 (Saving throw adj 0, spell failure 5)
DEX: 16 (AC -2, Missle +2, Init +1, Thieves skills 5)
CON: 9 (HP Mod 0, Poison adj 0, survive res 70, trans 65)
CHR: 13 (Reaction adj -1 retainers 5 retainer morale 8)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 11 13 14 12

Notes:

Description and Background   
Description:
Plain faced, brown hair, brown eyes. An unremarkable appearance, no great beauty. Prefers plain to middling dresses, wears leather armor over dresses when needed.

Background:
Morgan is a young noble woman constantly on the move, little is know about her past and little is revealed. Although she is very careful with her speech and mannerism—she is a good actor--someone who is perceptive and watches her closely will notice elements of refined speech and education. She is sharp of tongue and can be critical at times but she is not haughty and can be very generous and kind to those less fortunate. In the course of her “activities” Morgan often assumes one of three roles: 1) a harried, foul mouthed merchant woman 2) a naive country girl plopped into the middle of a city, and 3) rarely: a noble woman of some distant part where her background cannot be closely examined. The truth about Morgan's background: her real name, title, noble house are not known but she did come from a wealthy and large noble house. At about the age of 15 when young noble women would begin to attend those rigidly prescribed social functions whose purpose was to allow the noble houses to form alliances through the pairing of their offspring, Morgan discovered the joys and thrill of thieving. It first started with a surreptitious smuggling of some minor trinket or bauble but the rush and excitement soon turned it into elaborate schemes relieving some poor hopeful noble of his jewelry, treasure, and art. It wasn't long before Morgan found friends within her circle of young women who were also enticed into her carefully planned “activities”. For a young women who's only option in life meant marriage and the whiling away of days through stiff courtly activities, these nightly heists injected life and excitement. The carefully planned games nobles used to advance their causes and form advantageous matches were used as cover by Morgan's circle to scope and plan these heists. Letters were coded, flower arrangements had deep meaning, even wine choices conveyed decisions and paths that would be followed in the looting of that evening's mansion, palace or castle. However, it soon came to an end: Morg


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Shortbow 1 100' 1d6/1d6 n n 17 20 +1/50', 0/100', -1/150'
Dagger, silver 1 20' 1d4/1d4 n n 17 +1/10', 0/20', -1/30'
Mace 1 1d6/1d6 n n 17
Equipment
Qty Item Location
1 Disguise Kit Backpack
1 Backpack On Person
1 Leather armor On Person
8 Torches Backpack
1 Flint and Steel Backpack
1 Waterskin, full Backpack
10 Paper sheets Mapcase
1 Mapcase Backpack
3 Quills Backpack
1 Ink vial Backpack
3 Small sacks Backpack
1 Pint flask of oil Backpack
3 Dresses Backpack/Person
3 Wigs Disguise Kit
1 Lip rogue, perfume, face powder, etc. Disguise Kit
7 Trail rations Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 146 0 79 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes