Ulfang Chainbreaker    (Human Male Barbarian)
Character Information   
Name: Ulfang Chainbreaker XP/Next lvl: 262141 / 275000
Class: Barbarian HP:curr/max 98 / 98
Alignment: CG (leaning CN) AC:reg/rear/no shield -4 / -1 / -3
Race: Human Level: 7
Age: 30 Height: 6' 6'
Weight: 250 lbs Gender: Male
Encumbrance: medium Movement: 12'
Languages: Common, Tribal, Orc, Dwarven
Ability Scores   
STR: 18 ( 18/62: +2 Hit / +3 Damage / +1250 Weight Allowance / Open Doors 1-4 / Bend Bars 25)
INT: 13 (Three additional languages)
WIS: 13 ()
DEX: 16 (+1 Reaction Attack Adjustment / -2 AC bonus)
CON: 15 (+1 Hit Point Adjustment / System Shock 91 / Resurrection Survival 94)
CHR: 12 (add Level to Charisma for other barbarians)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
5 for death, paralysis/ 4 for poison 6 8 8 9

Notes: (Saves already Adjusted) +2 Ring of Protection, Barbarian Save Bonuses : +4 Vs. Poison / +3 Vs. Paralyzation, Death Magic, Petri., and Polymorph / +2 Vs. Rod, staff, wand and Breath Weapon / +1 Vs. Spell

Description and Background   
Description:
The massive barbarian seems more like a panther in a man’s skin than a man. His broad shoulders and powerfully muscled limbs are brown from outland sun and scarred from battle. His eyes are sullen and watchful, smoldering with an inner fire beneath his long black mane. His sword, forged of ebony steel, is as big as he, and almost as merciless. Though Ulfang has spent years among the great cities of the world, he’s remained a barbarian throughout, concerned with the simple, primal aspects of life; women, strong drink, good food, the joys of combat and revenge. He sees civilized men as soft and decadent, and wizards as greedy, power hungry devils. A man of his word, and a follower of his own code, his behavior is not subject to the laws or customs of any civilized society or the will of any god.

Background:
When Ulfang was 17, his tribe was raided by a cult of slavemongers who murdered the men and captured every woman and child he knew and sold them into slavery. For 13 years, Ulfang has searched for his scattered kin to find them, free them and murder their owners. This quest has taken him across the world where he’s been thief, pirate, soldier and adventurer. So far he has freed 137. 81 remain. He hopes they all still live. His latest lead is an evil tomb where dark things gather. He believes some of his kin are held there as slaves. He’s heard a raid on the tomb is being planned. He intends to join it. Source Material: Robert E. Howard Frank Frazetta


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
+1 Two-Handed Sword (Midnight's Kiss) 2/1 Melee 10 1-10/3-18 n n 11 +3 Hit +4 Dam / Primary Weapon (Gains additional Attack) (Made from Black Steel)
Hand Axe 3/2 Melee 4 1-6/1-4 n n 12 +2 Hit, +3 Dam
Knife 3/2 Melee 2 1-3/1-2 n n 12 +2 Hit, +3 Dam
Spear 3/2 Melee 6-8 1-6/1-8 n n 12 +2 Hit, +3 Dam
Broad Sword 3/2 Melee 5 2-8/2-7 n n 12 +2 Hit, +3 Dam
Club 3/2 Melee 4 1-6/1-3 n n 12 +2 Hit, +3 Dam
Long Bow with +2 Arrows 2/1 7/14/21 1-6/1-6 n n 11 36 +3 Hit, +5 Dam?
Battle Axe 3/2 Melee 7 1-8/1-8 n n 11 +3 Hit, +4 Dam
Equipment
Qty Item Location
1 Hand Axe Waist
1 Broad Sword Hip
1 Deer Bone Handle Knife Boot
1 Medium Hide Buckler Back
1 Bearskin Cloak Back
1 Long Bow Back
1 Quiver (20 arrows) Back
1 Medium War Horse
1 Sack Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1010 0 0 0
Magic Items
Qty Item Location
1 +1 Two-Handed Sword (Midnight's Kiss) Back
1 +3 Splint Mail Body
1 +2 Golden Earring of Protection Ear
36 +2 Arrows Quiver / Back
1 Murlynd's Spoon Sack
5 Potions of Extra Healing Sack
1 +1 Battle Axe Back
1 Magic Key of Inn Return Pouch
1 Rod of Cancellation Pouch


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Barbarian Abilities
Double Dexterity bonus to AC when wearing non-bulky armor.

Double Constitution bonus to hit points.

Saving Throw benefits, already added in.

Climb cliffs and trees: 94

Hide in natural surroundings: 43

Surprise on 1-4 in familiar terrain. 1-3 in unfamiliar terrain.
Surprised only 10 of the time. 5 in familiar terrain.

35 chance to detect back attack. If successful, gets a free bonus attack on back-attacker.

Leaping and spring: 16-21 feet forward. 4-7 feet straight up.

Detect Illusion: 35
Detect Magic: 60

Leadership: Adds level to Charisma when dealing with other barbarians

Survival skills: hunting, trapping, food gathering, shelter building, body covering, fire building.

First Aid: Gains 1 hit point and doubles healing rate.

Outdoor Craft: plant and animal craft, direction determination, predict weather as per Druid.

Tracking: 90 base as per ranger of the same level, outdoors only.

Additional Skills:
Animal Handling:
Horsemanship:
Long Distance Signalling other Picts: drums, smoke signals
Running: long distance
Small Craft: paddled and/or
Imitation: animal calls
Snare Building: outdoor deadfalls, pits, traps

6th Level Barbarian can attack creatures that require +2 or better weapons to hit with a normal weapon

Restriction on Magic: May associate with clerics. May use potions, magic weapons, magic armor. May associate with magic-users if necessary. May use weapon-like miscellaneous magic items.