Krakus Firegut    (Human Male Barbarian)
Character Information   
Name: Krakus Firegut XP/Next lvl: 9349 / 18000
Class: Barbarian HP:curr/max 52 / 54
Alignment: NG AC:reg/rear/no shield 4 / 4 / 4
Race: Human Level: 4
Age: 23 Height: 6'7'
Weight: 260 Gender: Male
Encumbrance: Movement: 12
Languages: Common, Orc,Dwarf
Ability Scores   
STR: 18 (93 +2 tohit/ +5 todam /wght all 235lbs / Max Press 380 / Open Doors 15 max attps 3/ Bend Bars lift gates 35)
INT: 10 (2 languages)
WIS: 12 ()
DEX: 16 (+1 React adj / +1 Missle attk adj/ -2 Def adj)
CON: 16 (+2 HP / 95 Syst Shk / 96Res Surv /)
CHR: 10 (4 Henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 13 13 14

Notes: +1 vs spells

Description and Background   
Description:
Krakus is a tall, hair Midnight black with blue eyes. Monster of a Man he is more of brute not known to make the smartest decisions. He will react by fighting before talking. html

Background:
Krakus comes from high plains near Graydur Mountains. He is from the Skullfire clan. Clan Saying May the sun shine brightly on you for all the days of your life. Battle Cry 'Desperta Ferro!' which means awaken Iron


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Two Handed Battle Axe (Adimite) 1 7 1d10/1d12 y y 18
S. Bow 1 7 1d6/1d6 n y 18 36 24 +1 Silver arrows
Dagger (stone) 1 2 1d4/1d3 n n 18
Club 1 4 1d6/1d3 n n 18
+1 Two handed Battle Axe 1 12 1d10/1d12 y y 18
Battle Axe 1 7 1d8/1d8 y y 18
Equipment
Qty Item Location
1 Backpack Stored
3 Torches Stored
1 FLint&steele Stored
1 Wk dry rations Stored
1 50 ft rope Stored
1 sm sack Stored
2 Leather pouches Stored
1 Bedroll Stored
1 Hide Armor Stored
1 Wolf Skin Cloak Stored
1 Fur skin Boots Stored
2 Water skins Stored
1 Wineskin filled with Mead Stored
1 Lion Skin Bracers Stored


Wealth   Enter negative number to subtract
PP GP EP SP CP
20 309 0 3 0
Magic Items
Qty Item Location
1 +1 Silver 2 handed Battle Axe Stored
24 +1 Silver Arrows Stored
3 3 DosesHealing Salve 4 apps per dose 1d6+1 per app Stored
1 Healing Potion Stored
1 Wolfs Bane Stored


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Barbarian Traits
-Gains a +3 bonus for determining the movement rate while encumbered.

-A barbarian has a special aptitude for leaping, springing, protecting their backs. and climbing
At 5th level
Running Leap 3d6+5 ft
Running Spring 1d6+2
Standing Leap 2d4+2
Standing Spring 1d4+2
Back Detection 35
Climbing 80
Non Weapon Proficiencies
6 slots

Animal Handling-Wis -1
Alertness Wis +1 5 per level to detect backstab(15)
Blind fighting NA
Danger Sense Wis +1
Weapon Improvation -1 Wis
Weaponsmithing Crude -3 Wis
Barbarian info
Climb cliffs and trees(ledges,mountains,etc) as a thief of the same level.


Hide in natural surrounding; if surrounding are familiar to the barbarian, able to hide like thief 3 levels higher. if not familiar with area able to hide as a thief of the same level.


Detect illusion: Barbarians have a 5 chance per level of determining that some sight, sound or other sensory phenomenon is actually an illlusion/phantasm spell of some type. This detection
takes one round of concentration on the illusion. Regardless of the barbarian’s level, the chance to so detect such spells may never exceed 75.


Detect magic: Barbarians have a 25 chance of detecting any
sort of magic other than the illusion/,phantasm variety. This again
takes one round of concentration, and applies to items or spells,
but not to persons who are able to effect magic. For each level the
barbarian gains beyond the 1st level, the barbarian gains an additional
5 to his or her base chance of detection. However, this
chance may never exceed 90 regardless of the barbarian’s level
of experience. The type of magic is never revealed by this ability.

Barbarian Actions & Abilities
As barbarians rise in level, they gain further abilities, some of which
have been noted above. Further, some of the limitations placed on the
barbarian are relaxed or lifted. A summary follows:
Lvl- Actions and Abilities
2-May associate freely with clerics
3-May use magic potions
4-May use magic weapons
May strike creatures hit only by + 1 weapons
Gains + 1 on saving throws versus spell
5-May use magic armor
6-May associate with magic-users - if necessary!
May strike creatures hit only by + 2 weapons
7-May use weapon-like miscellaneous magic items
8-May associate with magic-users - occasionally
May strike creatures hit only by + 3 weapons
Gains + 2 on saving throws versus spell
May summon a Barbarian Horde (see below)
9-May use protection scrolls
10-May use most magic items available to fighters
May strike creatures hit only by + 4 weapons
12-Gains + 3 on saving throws versus spell
May strike creatures hit only by + 5 weapons
Wearon Specializations
2 Hand B. Axe Double Spec
Bastard Sword Double Spec