Ariknoq Teronqar, the Holy Fury    (Half-Orc Male Fighter/Cleric)
Character Information   
Name: Ariknoq Teronqar, the Holy Fury XP/Next lvl: 136670-250001 / 136669-225000
Class: Fighter/Cleric HP:curr/max 72 / 72
Alignment: Chaotic Neutral AC:reg/rear/no shield 0 / 2 / 0
Race: Half-Orc Level: 8/8
Age: 34 Height: 6'2'
Weight: 220 Gender: Male
Encumbrance: Light-Medium Movement: 120'
Languages: Common, Orc, Goblin, Kobold
Ability Scores   
STR: 17 (+1/+1/+500/1-3/16)
INT: 10 (+2)
WIS: 13 (+1 1st l.)
DEX: 15 (-1 AC)
CON: 13 (85/90)
CHR: 8 (3/-5 RA)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 10 11 12 12

Notes: Remember Dex. adjustment for spell attacks involving dodging (PHB p.11)

Description and Background   
Description:
Ariknoq is 6'2', black hair, black eyed, 240 pounds, scarred, savage in visage, though a little more human looking than orc. With his dark stained armor and fearsome sword, Ariqnoq is an intimidating figure. He is a zealot in his beliefs; his war god and philosophy of strength and survival of the fittest is the only true way. He is skeptical to beligerant to believers of opposing deities. Given his history, Ariknoq harbors a dislike of orcs despite being half one himself.

Background:
Ariknoq is the bastard son of an orc raider and a barbarian woman. He was raised in a tribe of human barbarians who were later wiped out by orcs when he was 12. Ariqnoq escaped and was found by a band of adventurers who brought him to a nearby city. During the journey he was befriended by a battle cleric, who inspired him with his religion of the war god. In the city Ariknoq was employed in a gladiator training camp. He eventually became a paid freeman gladiator, but left after six months to join the temple of the war god. There he served martial roles until he was accepted as a battle priest. He has since struck out to spread the faith and crush opposing pantheons.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Excommunicator (Two Handed Sword +2) 2 - 10 1d10/3d6 n y 14 Total: +6/+6 (Dbl Spec +3/+3, att. 2/1, Magic +2, Str. +1/+1)
Soul Seeker (Short Bow +1) 2 5-10-15 - 1d6/1d6 n n 14 20 Six arrows are silver. 20 arrows are +2
Faith Breaker (Spear) 1 1-2-3 6 1d6/1d8 n n 14
Fang (silver dagger) 1 1-2-3 2 1d4/1d3 n n 14
Hug of Loving Kindness (spiked buckler) 1 4 1d4/1d3 n n 14
Equipment
Qty Item Location
1 Plate Armor +1 ebony and scarlet, dented and blood stained. Worn
1 Buckler Shield, emblazoned with holy symbol. Left Forearm
1 Backpack, of owlbear hide. Back
1 Rope of black strangler tree vine, 30'. Back
1 Prized wine of midnight-picked cliff berries pressed by virgins feet. Backpack
3 Dried foodstuffs, bland but nutritious. Backpack
1 Necklace of virgins hair twine with holy symbol, to complement the holy symbol tattoos. Neck
1 Flint-and-steel once owned by brother-in-law who went insane. Backpack
1 Pouch of fine sand, to blind foes and reveal the invisible. Belt pouch
4 Herbs rumored to be useful: hobbit-weed of joyful contemplation, belladonna, garlic, wolvesbane. Backpack
1 Belt with many belt pouches and compartments, taken from a defeated bat-creature in Gotham. Worn
1 Empty sack of plain canvas, folded tightly. Backpack
2 Packets of flour and black pepper from the kitchen of the Seventh Heaven Brothel. Belt pouches
1 Oil, from cooked kobolds. Backpack
2 Azure chalk from ground pumice and taint-stone. Belt pouch
1 Hand mirror of polished scry-glass. Backpack
12 Spikes of iron and a hammer tool. Backpack
2 Holy water vials thrice blessed. Backpack
1 Stake of black oak, for one never knows when a vampyre may strike. Backpack
1 Waterskin of supple cows leather lined with water-holding fish skin. Belt
1 Whetstone to keep blades sharp Backpack
8 Packet of sticks, 2' long Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 250 0 2 0
Magic Items
Qty Item Location
1 Plate armor +1 Worn
1 Noggin Juice - Potion of ESP Backpack
2 Shots of Life - Potions of Extra-Healing Backpack
1 Excommunicator - Two Handed Sword +2 Left side
1 Soul Seeker - Short bow +1 Back
1 Potion of Extra-Healing (purchased in magic shop) Backpack
1 Potion of Climbing Backpack
1 Potion of Fire Resistance Backpack
20 Quiver of +2 arrows Quiver on left side/back
4 Potions of Invisibility Backpack
1 Quaal's Feather Token (DMG p. 152) Belt


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Cause/Remove Fear
Command
Detect Magic
Protection from Evil

Level 2
Dust Devil
Hold Person
Slow Poison

Level 3
Continual Light
Dispel Magic
Prayer

Level 4
Cloak of Fear
Sticks to Snakes


Spell Book



Notes
Misc. Notes
- Infravision 60'
- Weapon Proficiencies: two-handed sword (double spec.), short bow, spear, dagger, mace, war hammer, broad sword, battle axe, spiked buckler
- Cleric spells: 1st level - 4, 2nd - 3, 3rd - 3, 4th - 2
- Deity: Hextor, god of war. Holy symbol: Crossed swords before a staring eye with an iris of flame, all surrounded by a ring of runes decreeing: 'It will end as it began.'