Jack Carter    (Pure Human Male )
Character Information   
Name: Jack Carter XP/Next lvl: 0 / 3001
Class: HP:curr/max 79 / 79
Alignment: AC:reg/rear/no shield 16 / 16 / 16
Race: Pure Human Level: 1
Age: 34 Height: 6' 2
Weight: 210lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 16 (+2 to hit, damage, and forcing doors)
INT: 12 ()
WIS: 12 ()
DEX: 16 (AC -2 Missile Attack +2 Optional Initiative +1)
CON: 18 ()
CHR: 12 (Retainers 4 Retainer Morale 7)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Energy Attacks 15 Poison or Death 12 Stun Attacks 14 Radiation 13

Description and Background   
Description:
Unshaven

Background:
Once a great lawman, Jack Carter managed to survive with out any mutations in his bunker that he had for a home. Now Jack is forced to wander the wastelands of the world after a devastating end of days attack on the world. No lawman now Jack still tries to stick to his morals in this new world without rules.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword, long 2 1d8/ n n
Crossbow, Heavy 2 1d8/ n n 7
'Slugger' heavy, blocky, single-shot, breach-loaded pistol 2 25ft|50ft 2d6/1d6 n n 4
Bolt Action Rifle 2 500ft.|1,000ft 1d12/ n n 8
Equipment
Qty Item Location
1 Backpack Back
1 Bedroll Backpack
1 Blanket, Winter Backpack
1 Flint and steel Backpack
7 Rations, trail (per day, preserved) Backpack
1 Rope, hemp (50 ft.) Backpack
1 Spyglass Pocket
1 Waterskin/Wineskin Belt
1 shovel Backpack
1 Set of Basic Clothing Equipped
1 Chain Mail Armor Equipped
1 Heavy quarrels (7) and case Backpack
2 Slugger Shells (Ammo) Pocket
1 Bolt Action Rifle Carried
8 Rile Ammo Pocket


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1 0 9 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Skills:
1.survival
2.tracking
3.law
4.light sleeping
Weapon Info:
No.7A Bolt-action rifle:

Damage = 1d12 (a natural '12' will indicate a second damage die to be rolled)
Range = 500ft./1,000ft. (attacks between 500 & 1,000 ft. are -2 'to hit')

1 shot /round; 8 bullets in the magazine; 1 round to reload the magazine.