Wexley.    (Elf Male Thief/Mage)
Character Information   
Name: Wexley. XP/Next lvl: 335 / 1250
Class: Thief/Mage HP:curr/max 6 / 6
Alignment: Neutral Good AC:reg/rear/no shield 5 / 8 / 8
Race: Elf Level: 1
Age: 133 Height: 6'3
Weight: 118 Gender: Male
Encumbrance: Norm Movement: 12
Languages: Common, Elvish, Gnoll, Gnome, Halflin, Goblin, Hobgoblin, Orcish
Ability Scores   
STR: 8 (open doors 1-2d6 bend bars 1)
INT: 13 ()
WIS: 11 ()
DEX: 16 ()
CON: 11 ()
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 11 15 12

Notes: 90 resistance to sleep and charm spells, infra-vision to 60'

Description and Background   
Description:
Wexley is painfully average in appearance. I'm sure all elves look the same to most humans, but Wexley is a completely forgettable face, even when amongst his own race. Realizing this, Wexley has used this 'benefit' to become quite masterful at subtle disguises that work pretty damn good!! A fake scar or two here, some facial hair there...Wexley has the uncanny ability to hit a target for their loot; and disappear, unnoticed, into the crowd, the shadows, or the sewers!!

Background:
Wexley was incarcerated, sitting in a holding cell, awaiting punishment for grand larceny when his village was attacked by Gnoll raiders. The standing guard (an acquaintance growing up) had the decency to throw Wexley the keys to his cell, as he dashed out to meet the Gnolls and his fate. Wexley managed to sneak his way out of the village as it burned, keep his hands, and have his criminal record wiped clean. It only cost him everyone he knew and loved. Somewhere in his mourning, he realized a small sense of relief. He was contemplating suicide, as it were, due to the shame he felt for succumbing to his urges to steal. The urges that earned him 'Black Sheep' status within his village and surrounding community. Wex is now trying to find an new identity. He has a chance to start over. What path will he choose? His only ally is a cross-dressing Monk named Cho. They have managed to compliment each other in the short time they've known each other. Cho loves the makeup and fashion advice he's been getting from Wexley. Wexley has also realized a small talent for casting a spell or two. He is now gaining a magical ability to elude.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow 2/1 1d6/1d6 y n 18 arrows in quiver on back (Prof)
Dagger 1 1d4/d3 n n 2 kept one on right hip, one in boot top (right side both/prof)
Equipment
Qty Item Location
18 Arrows Quiver
1 Quiver Back
1 cloak (mud brown) Shoulders
1 Breeches (tan leather, supple) Worn
1 Tunic (forest green/wool) Worn
2 Knee High Leather Boots (supple) Worn
1 Leather belt (hidden coin stitched in) Worn
1 Backpack Shouldered
1 Wineskin (filled with spring water) Lashed to bacpack
2 Candle, wax Backpack
1 oil, small flask (padded in wool) Backpack
1 20ft thick twine with 2 (5oz) sinkers coiled Backpack
1 thieves picks (jewelers style) wrapped in leather Backpack
2 small iron spikes (4) Backpack
1 small iron mallet Backpack
7 Dried fruit, nut and bread (no cheese, no meat) Backpack
3 glass vials (padded in wool) Backpack
1 flour Glass Vial
1 pepper (ground, various types, mixed) Glass Vial
1 pollen, various types, mixed Glass Vial
2 pouches (size of cantelope, folded) Backpack
1 Tinder and steel/flint Backpack
5 Scrap/strips of old cloth Backpack
1 Whip Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 0 1
Magic Items
Qty Item Location
4 red, blue, yellow sand in wax Spell Pouch
5 Charcoal/pinch of coal Spell Pouch
5 yellow glass Spell Pouch
3 talc and powdered silver in wax Spell Pouch
1 fleece ball/bits of fleece Spell Pouch
5 split dried peas (ground) Spell Pouch


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
color spray


Spell Book


Level 1
color spray
darkness
detect illusion
detect invisibility
gaze reflection
hypnotism
light
phantasmal force
wall of fog


Notes
Thieving Abilities
pick pockets 40
open locks 30
find and remove traps 20
move silently 20
hide in shadows 25
hear noise 20
climb walls 85
read languages 0
Secret Doors 1-6 within 10' of character, 2-6 is active search
Danger Sense 2 WISDOM +1 CH
Information Gathering 1 INTELLIGENCE Sp. CT
Bowyer/Fletcher, Crude 1 DEX 0 W Bb