Halo Buckberry    (Halfling Male Paladin)
Character Information   
Name: Halo Buckberry XP/Next lvl: 130000 / 175000
Class: Paladin HP:curr/max 49 / 49
Alignment: Lawful Good AC:reg/rear/no shield 0 / 0 / 0
Race: Halfling Level: 7th
Age: 35 Height: 3' 5'
Weight: 75lbs Gender: Male
Encumbrance: 916gps (unemcumbred 550 or 3350gps) Movement: 6'
Languages: Common, Lawful Good, Dwarf, Elf, Gnome, Halfling, Goblin & Orc
Ability Scores   
STR: 18 (+0 (+3)/ +0(+6) / +200(+3000) / 1-2(1-5 2in6) / 7(40))
INT: 9 (0 )
WIS: 15 (+1 / 0)
DEX: 10 (+0 /+0)
CON: 11 (+0 / 75 / 80)
CHR: 17 (10 / +30 / +30)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8 (5) 9 7 10 8

Notes: +2 to saving throws as a paladin : +3 to saves verses rods, staves, wands, spells and poison as a halfling, +1 vs mind affecting magic

Description and Background   
Description:
An extremely handsome angelic looking Halfling, lithe and toned, with a mop of curly blonde hair, piercing blue eyes and cherubic dimples in his chiselled chin. Even the hair on his feet is perfectly even.

Background:
Halo was always a handsome Halfling even as a boy. When he was 12, his merchant father took him to the lands that lay on the borders of their shire. At the market as his father was busy selling his wares to the tall folk, Halo spotted a heavily cloaked fellow sidling along a shadowy lane. Curious, the young hobbit followed, his natural Halfling stealth making him almost invisible. The shadowy figure stopped at the edge of a secluded square, empty but for a most beautiful knight, watering her horse in resplendent armour, her back to the alley. The shadowy figure darted forward and Halo caught a glimpse of a wicked looking dagger, glistening with some nefarious substance. 'LOOK OUT!' he cried, and the woman turned just in time as the dagger descended. The knight was knocked off her feet in surprise, the attacker falling to the side of her as she struggled with her foe. Seeing the fellow get to his feet first the Halfling boy hurtled forwards, jumping in front of the prone knight instinctively. He felt the blade slid into his ribs and he was flung backwards. The woman cried out and drew her blade, but the assassin had already fled into the alley and vanished. Halo felt the calm glow of healing magic surround him as the woman knelt above him whispering words he could not make out, her hands warm on his chest, a shimmering light running over them. Then a sudden burning sensation scorched across his brow. He hissed in pain in his delirium. The woman gasped aloud and retreated, as the Halfling boy struggled to open his eyes, his body completely mended. Pelor had branded him upon his brow with the symbol of the paladin, a sunmark, right there and then, for his heroic bravery and his innate kindness. The knight vowed to teach him all she knew, and began his training after a brief word and tearful farewell with his distraught father. Halo absorbed everything his mistress imparted, and grew into the formidable chevalier he is today.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sunsword +2/+4 vs evil 3/2 0 3 2d4+8(+10)/2d8+8(+10) n n 9(7) +2. +4 vs evil creatures. Double damage vs negative plane creatures.
Shortbow 2/1 150 - 1d6/ n n 14 24
Mace 3/2 0 7 1d6+7/1d6+6 n n 11(14) with gauntlets of ogre power
Dagger 3/2 or 2/1 30 2 1d4/1d3 n n 11(14) with gauntlets. fire two per round.
Equipment
Qty Item Location
1 shortsword and scabbard belt
2 daggers and scabbards belt
1 helm head
1 White Fur CLoak with Hood back
1 backpack back
1 Belt waist
1 Silver Holy Symbol neck
1 waterskin pack
1 Mace belt
1 50' rope tied to pack
1 Tinderbox flint and steel pack
1 weeks iron rations pack
2 vials of Holy Water pouch
1 shortbow back
1 quiver with 14 arrows back
2 Torches Pack
1 small belt pouch belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 +3 Halfling sized Platemail body
1 Gauntlets of Ogre power Hands
1 Boots of Levitation feet
1 Ring of Warmth finger
1 +2/+4 sunsword Back
2 Golden lion figurines of wonderous power Pouch.
1 Small ebony fly
1 Ring of Swimming Finger


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Halflings surprise others 4 in 6 if alone and not in metal armour
Halflings are resistant to magic and poison and gain+1 per 3.5 points of constituion ie Halo has +3
Paladins have a +2 to all saving throws
Paladins detect evil by concentrating at will
Paladins have a continuous aura of protection from evil in a 10 ' radius around their person, which hedges out summoned or conjured and enchanted creatures and gives a +2 to saving throws and a -2 to armour class verses evil aligned creatures
Paladins can Lay on Hands x1/day for 2 hit points healing per level ie 14 hit points of curing for Halo, this can be used on anyone.
Paladins are immune to all diseases
Paladins can cure disease in 1 creature x1/week for every five levels they possess. IE for Halo he can cure disease twice a week.
Paladins attack less than 1 hd creatures once per level each round. IE Halo can attack less than 1 hit dice creatures 7 times a round.
Paladins can turn undead as a cleric two levels below their actual level IE Halo turns undead as a 5th level cleric
Paladins can summon a magical war steed once every ten years at fourth level and above
He automatically turns 1-12 skeletons, zombies or ghouls, turns shadows on a 4+, Wights on a 7+, Ghasts on a 10+, Wraiths on a 13+, mummys on a 16+ and Spectres on a natural 20 only.
Paladins will have only lawful good henchmen.They must never commit an evil or chaotic act.
Paladins may only associate with good people, or non evil neutrals on a one off basis. They have a 10 magic item restriction, must immediately tithe 10 of all income to charity & may only retain a modest wealth for themselves.
Golden lions: x1per day (if slain 1wk inert) A/C 5/6 HD: 5+2 attacks: 3 claw/claw/bite for 1d4/1d4/1d10(if both paws hit the lion can take with its hind claws for1d6+1 each. Mv 12' Surprised only 1in6