Castran Starjewel    (Gnome Male Fighter/Illusionist)
Character Information   
Name: Castran Starjewel XP/Next lvl: 35'000/47'500 / 70'000/60'000
Class: Fighter/Illusionist HP:curr/max 25 / 25
Alignment: Chaotic Good AC:reg/rear/no shield 0 / 3 / 0
Race: Gnome Level: 5th/6th
Age: 115 Height: 3'8'
Weight: 85Lbs Gender: Male
Encumbrance: unencumbered 850) Movement: 9'
Languages: Common/alignment/Dwarf/Gnome/Halfling/Goblin/Kobold/Burrowing mammal/plus one undecided
Ability Scores   
STR: 17 (+1/+1/+500/1-3/13)
INT: 17 (1 lang / 75 / 8min-14 max spells)
WIS: 12 (+0)
DEX: 17 (+2 / -3)
CON: 12 (+0 / 80 / 85)
CHR: 14 (6 / +05 /+10)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 11 9 13 10

Notes: +3 saving throw verses rods/staves/wands and spells from gnomish ability : +3 to all dodge saves from dexterity : +1 from shield & +2 from leather armour

Description and Background   
Description:
Castran dresses in long blue robes, with a high wizards collar covering his shoulder, under which he feels most comfortable wearing his banded mail armour. He has bright green eyes and wears his long auburn hair in a braid down his back. His short beard is trimmed close to his chin. He prefers for his emeies to think of him as a wizard, and underestimate his combat prowess.

Background:
Born in gnome vale and showing an aptitude for wizardry early on, the illusionists of the clan couldn't focus the young wayward gnome only upon magic. With an active interest in warrior combat and being incredibly active and fit, the young Castran soon found ways to secretly learn the arts of war with his peers. Finally graduating from his wizardly apprenticeship Castran struck out of the clan home to see the wider world, his slim book of spells and his sword and axe in hand.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
+1 Shortword 1/1 0 3 1d6+2/1D8+2 n n 14 continual light cast on the blade
Hand Axe 1/1 0 or 30' 4 1d6+1/1d4+1 n n 17 two weapon fighting, continual light cast on the head
Shortbow 2/1 150' - 1d6/1d6 n n 14 24
Quarterstaff 1/1 0 4 1d6+1/1d6+1 n n 15
Dagger 1/1 0 or 30' 2 1d4+1/1d3+1 n n 15 0r 14 4
Equipment
Qty Item Location
1 Blue robe with gold trim body
1 Backpack shoulders
5 Iron Spikes pack
1 Waterkin pack
1 Bone scrollcase Pack
1 Belt Pouch Waist
1 Belt Waist
2 High Hard Boots Feet
1 50' Rope Tied to pack
1 Travelling Spellbook Pack
1 Spell component Pouch waist
1 White Fur CLoak with Hood Back
1 Breeches Legs
1 Iron Rashions (6 days supply) pack
4 daggers belt
1 +1 Shortsword and scabbard belt
1 hand axe tied to pack
1 shortbow shoulder
1 quiver with 24 arrows shoulder
1 Tinderbox, flint and steel Pouch
1 Ring of Water Walking Finger
1 +2 Leather Armour Body
1 Small shield Back


Wealth   Enter negative number to subtract
PP GP EP SP CP
50 25 0 0 0
Magic Items
Qty Item Location
1 +1 Shortsword Scabbard
1 Ring of Water Walking Right hand
1 +2 Leather Armour Body
1 Potion of extra-healing (3/3) Pack
2 Potions from Madame Eva Pouch


Gems and Jewelry
Qty Item Location
1 Star Sapphire 1000 GP value Pouch
1 Emerald 600 GP value Pouch
2 Amber 100 GP value each Pouch
1 Coral 130 GP value Pouch
1 Garnet 110 GP value Pouch
1 Chrysoberyl 100 GP value Pouch
1 Golden Yellow Topaz 100 GP value Pouch
1 Alexandrite 100 GP value Pouch
2 Amethysts X1 500GP & x1 100GP Pouch
Memorized Spells


Level 1
Colour Spray
Hypnotism
Phantasmal Force
Phantom Armour

Level 2
Invisibility
Mirror Image
Mirror Image

Level 3
Wraithform


Spell Book


Level 1
Audible Glamer
Colour Spray
Darkness
Detect Invisibility
Hypnotism
Phantasmal Force
Phantom Armour
Wall of Fog

Level 2
Alter Self
Blur
Deafness
Hypnotic Pattern
Invisibility
magic mouth
Mirror Image
Ventriloquism

Level 3
Continual Light
Dispel Illusion
Hallucinatory Terrain
Paralyzation
Rope Trick
Suggestion
Wraithform


Notes
Fighters attack less than 1 hit dice creatures at the same rate per round as their level. ie 5 for Castran
Gnomes are resistant to magic, they gain +1 verses rods, staves, wands and spells for every 3 1/2 points of constitution ie +3 for Castran
*Gnomes have infravision of upto 60'
*Gnomes attack kobolds and goblins at +1 to hit
*Gnomes have a +4 bonus to their Armour class verses Bugbears, Gnolls, Ogres and Ogre Magi, Giants and Titans ie: their armour class lower four places when fighting these creatures
* Gnomes can detect the following:
grades or slopes in passage up or down 8 in 10
unsafe floors/walls/ceilings 7 in 10
approximate depth underground 6 in 10
direction underground 50
20 of magical rings malfunction when a gnome wears the ring. These include cursed rings

Illusionists can gather a library and begin to research spells
at a 17 strength a multi-class gnome has a maximum level advancement of 5th level
at a 17 intelligence a multi-class gnome has a maximum level advancement of 6th level
Castran has enchanted 10 continual light coins which he secrets in the folds of his wizard robes.
Castran always keeps several mundane pebbles enchanted with magic mouth spells on hand. 3 red stones with the command to scream INTRUDER ALERT if placed by him upon the ground if any creature larger than a cat approaches within 15'
3 more black stones are each enchanted to begin wailing like a ghost and cry 'death has come for you, I shall send you to the nine hells!' when thrown by Castran only and only when they land on something solid.
Castran has magic mouthed his Backpack, blt pouches and each sword scabbard to yell 'THIEF THIEF THIEF,' over and over until closed by the wizard if anyone but he opens them.
His shortword and his hand axe both have continual light spells placed upon them. 6 of his arrows also have been so enchanted with continual light spells.
Seek the symbol! It's in strahds brothers resting place. Ireena is in the dungeon. place. Strahd is in the library not alone and we will be under a curse.