Class Skills
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1. ldentification of plant type
2. Identification of animal type
3. Identification of pure water
4. Power to pass through overgrown areas (undergrowth of
tangled thorns, briar patches, etc.) without leaving a
discernible trail and at normal movement rate
5. Immunity from charm spells cast by any creature basically
associated with the woodlands, i.e. dryads, nixies, sylphs, etc.
6. Ability to change form up to three times per day, actually
becoming, in all respects save the mind, a reptile, bird or
mammal |
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Spells
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Base at level 10: 5,4,3,3,2 plus WIS bonus 2,2,1,1 for a total of 7,6,4,4,2 |
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Ring of Elemental Command
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Ring of Elemental Command: The 4 types of elemental command rings are very powerful. Each appears to be nothing more than a lesser ring (detailed below), but each has certain other powers as well as the following common properties:
Elementals of the plane to which the ring is attuned cannot approach within 5' of or attack the wearer; or, if the wearer desires, he or she may forego this protection and instead attempt to charm the
elemental (saving throw applicable at -2 on the die). If the latter fails, however, total protection is lost and no further attempt at charming can be made, but the secondary properties given below
will then function with respect to the elemental.
Creatures, other than normal elementals, from the plane to which the ring is attuned attack at -1 on their 'to hit' dice, the ring wearer takes damage at -1 on each hit die, makes applicable saving throws
from the creature's attacks at +2, all attacks are made by the wearer of the ring at +4 'to hit' (or -4 on the elemental creature's saving throw), and the wearer does $6 damage (total, not per die) adjusted
by any other applicable bonuses and/or penalties. Any weapon used by the ring wearer can hit elementals or elemental creatures even if it is not magical.
The wearer of the ring is able to converse with the elementals or elemental creatures of the plane to which the ring is attuned, and they will recognize that he or she wears the ring, so they are at least
going to show a healthy respect to the wearer. If alignment is opposed, this respect will be fear if the wearer is strong, hatred and a desire to slay if the wearer is weak.
In addition, the possessor of a ring of elemental command will suffer
a saving throw penalty as follows:
Air -2 vs. fire
Only one power (whether major or minor) of a ring of elemental command can be in use at one time.
-Air: The wearer can at will produce the following magical effects:
gust of wind (once per round)
fly
wall of force (once per day)
control winds (once per week)
invisibility |
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