Wyntar    (Human Male Warlock)
Character Information   
Name: Wyntar XP/Next lvl: 130000 / 135001
Class: Warlock HP:curr/max 40 / 40
Alignment: Neutral AC:reg/rear/no shield 2 / 3 / 2
Race: Human Level: 8
Age: 45 Height: 6'2'
Weight: 190 Gender: Male
Encumbrance: Movement:
Languages: Frost Giant, White Dragon, Dwarvish, Elvish, Halfling, Ogrish
Ability Scores   
STR: 11 ()
INT: 17 ()
WIS: 13 ()
DEX: 15 (-1 AC)
CON: 16 (+2 HP)
CHR: 14 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 11 9 13 10

Notes:

Description and Background   
Description:
Wyntar long dark brown hair with a white stripe down the side. He wears a long green and white fir robe and carries an impressive staff.

Background:
Wyntar's parents taught him the arts and how to respect these powers. He has led a humbled life and is now ready to challenge himself away from home.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
+3 Returning Dagger 1 10/20/30 1d4/ n n
Staff of the Peaks 1 / n n 2
Equipment
Qty Item Location
1 Spell Book
1 Writing materials
1 Belt Pouch
1 Spell Components


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Robe of the Arch Magi Worn
1 Satchel of Holding Shoulder
1 +3 Returning Dagger Belt
1 Staff of the Peaks Hand


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
4/3/3/2

Level 1
Knock
Magic Missile
Magic Missile
Protection From Evil

Level 2
Invisibility
Invisibility
Scare

Level 3
Dispel Magic
Fly
Lightning Bolt
Suggestion

Level 4
Minor Globe of Invulnerability


Spell Book


Level 1
Comprehend Languages
Detect Magic
Enlarge
Identify
Jump
Knock
Read Magic
Spider Climb

Level 2
Invisibility
Levitate
Scare
Stinking Cloud
Web

Level 3
Fly
Gust of Wind
Lightning Bolt

Level 4
Fire Shield
Polymorph Other

Level 5
Cloud Kill
Teleport


Notes
Robe of the Arch Magi
Serves as Armor = AC 5
Confers 5 Magic Resistance
+1 Bonus to Saves

Reduces victims magic resistance & Saves by 20/-4, when wearer casts these spells: Charm (monster/person), friends, Hold (monster/person), Polymorph Other, suggestion.

Robe Color is not determined until donned:

Staff of the Peaks
30 Charges

1 Charge = Continual Light/ Magic Missile/ Burning Hands/ Pyrotechnics

2 Charges = Fireball/ Wall of Fire/
Sonic Boom (58' Radius) 2-12 Dam (Save or get Knocked down)

+2 AC & +2 Saves
+2 Weapon 3-8 Dam (2x Dam if Charge is Used)

Acts as a Ring of Warmth-
Regenerates Cold Dam 1/turn. +2 on Cold Saves
Reduces Cold Dam -1/die